
Destiny 2 Renegades Preparation Guide + Checklist
Fast and simple Destiny 2 Renegades campaign guide with all missions, steps, zones, and clear flow from Imperium to the final fight with Bael.
I sat on this broken crate and read your face like a rookie map. You want a full Destiny 2 Renegades campaign guide. You want a clean path. You want quick steps. I did this ride long ago, and I still feel the dust from Imperium halls in my armor. So sit close, kid. I tell the story slow, with a small smile, because Cabal gave me strong headaches in that place.
Sit down, breathe slow, and fall the f*ck down into this long guide. I show you all turns. I show you all traps. I show you how to walk this path clean.
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Mission Imperium sends you deep into Barant Imperium zone. You fight Cabal forces, reach the outpost entrance, break through security locks, fight waves of enemies inside, secure encrypted data, then extract to finish mission. This mission sets tone for Destiny 2 Renegades campaign and shows danger of Imperium power.
| Step | Action |
|---|---|
| 1 | Land inside Destiny 2 Renegades Imperium zone and move to the marker. |
| 2 | Walk to the front gate inside the Destiny 2 Renegades Campaign route. |
| 3 | Clear guards near the gate. |
| 4 | Open the lock on the gate. |
| 5 | Step inside the hall and hold cover. |
| 6 | Drop the first squad and stay safe. |
| 7 | Move inside narrow halls and check corners. |
| 8 | Reach the core room and clear guards. |
| 9 | Start the data pull and stand close until it fills. |
| 10 | Hold ground when alarms start. |
| 11 | Push out when the waves stop. |
| 12 | Walk to the exit point of the Destiny 2 Renegades Imperium base. |
| 13 | Enter the pick-up zone and end this part of the Destiny 2 Renegades Campaign. |

Fearsome Retainer is a mission where you return to Spider’s Barge, move into a Barant Imperium outpost, grab intel for Spider, and then hold the barge against Bracus Amal. You clear halls, steal data, and finish the fight on a small deck with tight cover and strong fire from the boss. This is a direct mission with simple steps and clear goals inside the destiny 2 renegades mission walkthrough Destiny 2 Portal help.
| Step | Instruction |
|---|---|
| 1 | Land at the Lawless Frontier hub and climb on Spider’s Barge. Start the talk with Spider to activate the mission. |
| 2 | Move to the Cabal outpost. Clear guards at the gate and open the locked entrance. Scan or hack the panel if needed. |
| 3 | Push through the interior halls. Drop Cabal squads room by room. Watch for Colossi and Incendiors near choke points. |
| 4 | Enter the control room or vault. Take the Imperium intel from the console or marked item. Hold the spot when adds rush in. |
| 5 | Walk back to the barge. Fight through small ambushes on the path. Follow the waypoint to the dock. |
| 6 | Kill Bracus Amal on the barge. Use cover on the deck, strip his Ablative-Armor with burst fire, and finish him to close the mission. |
The Fearsome Retainer mission sends you into a tense job for Spider, who needs proof of Barant Imperium movement. You step into his old barge, speak with him, and follow his lead into a Cabal outpost that hides key intel. The deeper you move inside the station, the clearer the plan becomes. Spider wants you to expose a Cabal push linked to Bracus Amal. After you steal the intel, the Cabal react fast. They try to stop your return, and Amal leads the strike on the barge. The fight on the deck shows how far the Imperium wants to block Spider’s plans, and this clash sets the tone for later missions in the Renegades story.

Out in the Cold is a mission where you step into a frozen Imperium zone, clear a hidden depot under the ice, break a smuggling line, and stop a full Cabal push with heavy armor. You fight in wide open snowfields with long sight lines, hold ground against strong waves, and finish the mission by destroying Imperium Behemoths.
| Step | Instruction |
|---|---|
| 1 | Land in the icy zone and follow the waypoint through the snow. Bring a long-range weapon for open terrain. |
| 2 | Clear the drop site. Kill Legionaries, Psions, and Centurions while using ice boulders for cover. |
| 3 | Scan the cache or plant the tracker on the marked crate. This starts the alarm and the next fight. |
| 4 | Hold the position against Cabal waves. Drop pods land around you. Focus on strong units and thin the group fast. |
| 5 | Kill the Imperium Behemoths. Aim at weak points like engines or cannons. Keep moving to avoid heavy fire. |
| 6 | Walk to the extraction point and leave the area. Pick up heavy ammo on the way out. |
The mission takes you into a cold frontier where the Barant Imperium hides a smuggling route under the ice. You track stolen tech, move across harsh snow plains, and uncover a depot guarded by Cabal squads. Your scan triggers a response from Imperium forces, and drop pods fall across the field as the Cabal try to secure their transport line. The final assault brings in Behemoth units that guard the supply chain. When you destroy them, the entire operation collapses, and the Renegades story moves toward stronger conflicts in later chapters.

Fire and Ice is a long exotic mission where you enter an Imperium vault, pass a big Ascendant Plane puzzle, balance Light and Dark energy, and kill the Disciple of Harrow to claim the Praxic Blade. This part stands inside the destiny 2 renegades fire and ice guide block of your full campaign.
| Step | Instruction |
|---|---|
| 1 | Enter the Imperium base and clear Cabal inside. Take Imperium Codes and open the vault doors. Drop into the vault chamber. |
| 2 | Kill the first Taken group and jump into the portal. Pick up the Darkness Mote inside the Ascendant Plane. |
| 3 | Move through the big jumping puzzle. Follow blight orbs, climb towers, dodge traps, and use new platforms to reach the top. |
| 4 | Start the Balance the Scales fight. Kill Taken or Imperium centurions to make Light or Dark orbs. Throw orbs into blights with the same color. Charge all blights. |
| 5 | Take the new portal. Walk through the flipped vault path back toward the entrance. |
| 6 | Kill the Disciple of Harrow. Break the immunity by spawning Light and Cabal enemies, then make Dark orbs. Throw Dark orbs into Dark blights to lower the shield. Finish the boss. |
| 7 | Loot the chest in the vault. Take the Praxic Blade and extra drops. |
The mission begins when you follow a secret Imperium trail that hides an ancient vault tied to Light and Dark power. You move into deep ruins, fight Cabal guards, and fall into a strange realm shaped by Taken force. Inside the Ascendant Plane, you climb a broken temple with shifting paths and traces of old energy. The pyramid core tests you with Light and Dark balance, and this proves your control over both sides. When you return to the vault, the Disciple of Harrow waits as the last guard of the weapon. Your victory lets you take the Praxic Blade, which becomes a key tool for the rest of the Renegades story.

The Long Con is a mission where you travel to Mars, follow a fake job inside a BrayTech zone, clear strong Cabal and Vex squads, survive a setup in the middle of the plan, and finish the run with deep sabotage inside the base. This part sits inside the destiny 2 renegades the long con guide flow of the full Destiny 2 Edge of Fate help.
| Step | Instruction |
|---|---|
| 1 | Land in Hellas Basin on Mars and walk to the marked point near the old BrayTech site. |
| 2 | Clear the first squads around the outpost. Interact with the marked device or console to keep the cover plan alive. |
| 3 | Survive the setup inside the dig site. Waves come from two angles. Use rocks and walls for safe space. |
| 4 | Walk into the inner facility and place charges on marked tanks or consoles. Clear small adds fast. |
| 5 | Kill the elite guard inside the core room. Use cover when the boss fires long bursts. |
| 6 | Run to the escape point while the base starts to fail. Follow the waypoint until you reach the exit. |
The Long Con shows how deep the Renegades plan goes. You start a simple job for a syndicate, but the plan is only a mask. The false deal pulls Dredgen Bael’s eyes to your position, and the ambush proves the reach of his allies. When the setup breaks, your Ghost updates the real goal, and you move deeper into the Mars facility to cut Bael’s supply line. The sabotage lands a hard hit on his force and moves the destiny 2 renegades mission walkthrough toward the final conflict.
Glory Beyond is the last mission of the Renegades story. You move into a final battle zone, break strong Imperium lines, disable Bael’s shield system, and fight Dredgen Bael in a long multi-phase duel. This chapter stays inside the destiny 2 renegades final mission guide path of the Destiny 2 Edge of Fate help.
| Step | Instruction |
|---|---|
| 1 | Land at the final zone and walk into the arena when allies call you in. Grab ammo from the start point. |
| 2 | Clear Bael’s honor guard across small arenas. Move forward after you finish each fight. |
| 3 | Destroy the shield pylons or the marked nodes that protect Bael. Kill two War Priests if they spawn. |
| 4 | Start Phase One. Keep distance, dodge Bael’s sword rush, and fire when he stops moving. |
| 5 | Start Phase Two. Clear adds fast and break new shield crystals or nodes when they appear. |
| 6 | Finish the last phase. Hit Bael with heavy shots when he chases allies. Use movement to avoid his blasts. |
| 7 | Walk to the center of the arena to end the fight. Watch the final cutscene and take the reward. |
Glory Beyond closes the destiny 2 renegades mission walkthrough and sends you into Bael’s final stand. You cross broken lines of Cabal troops and press into his core chamber where he draws power from a dark device. You disable his shield, step into a direct duel, and push through his full strength. When the final hit lands, Bael’s hold on the frontier falls apart, and the story ends with a clear path for the Renegades future.
Old friend, you walked this long road with steady steps, and now the dust settles. I sit on this crate again and watch your armor glow with marks from Imperium halls, frozen plains, dark vaults, and Bael’s own throne room. You saw traps, waves, storms, puzzles, lies, and hits strong enough to shake your Ghost. Now breathe slow. Let this path sink into your bones.
You finished the Destiny 2 Renegades campaign with clear hands and calm aim, and the frontier opens in front of you like a fresh map. Stand up, Guardian, and push forward into the next Destiny 2 raid help.


Fast and simple Destiny 2 Renegades campaign guide with all missions, steps, zones, and clear flow from Imperium to the final fight with Bael.

Fast and simple Destiny 2 Renegades campaign guide with all missions, steps, zones, and clear flow from Imperium to the final fight with Bael.

Fast and simple Destiny 2 Renegades campaign guide with all missions, steps, zones, and clear flow from Imperium to the final fight with Bael.

Fast and simple Destiny 2 Renegades campaign guide with all missions, steps, zones, and clear flow from Imperium to the final fight with Bael.

Fast and simple Destiny 2 Renegades campaign guide with all missions, steps, zones, and clear flow from Imperium to the final fight with Bael.

Fast and simple Destiny 2 Renegades campaign guide with all missions, steps, zones, and clear flow from Imperium to the final fight with Bael.

Fast and simple Destiny 2 Renegades campaign guide with all missions, steps, zones, and clear flow from Imperium to the final fight with Bael.

Fast and simple Destiny 2 Renegades campaign guide with all missions, steps, zones, and clear flow from Imperium to the final fight with Bael.

The campaign holds six missions: Imperium, Fearsome Retainer, Out in the Cold, Fire and Ice, The Long Con, and Glory Beyond. This path builds the story from Cabal pressure to the final duel with Dredgen Bael.
A full run takes four to six hours if you play calmly. Fire and Ice slows the pace due to the big Ascendant Plane puzzle. Glory Beyond also runs long due to multi-phase boss moves.
The Praxic Blade is an exotic weapon found in the Fire and Ice mission. You earn it by clearing the Ascendant Plane, balancing Light and Dark energy, and killing the Disciple of Harrow inside the Imperium vault.
The Imperium mission. Cabal squads fire heavy shots inside narrow halls, alarms spawn waves, and the core room forces a long data-pull hold where positioning and cover keep you alive.
Out in the Cold. You walk across snowfields, scan a hidden depot, survive drop pods, and destroy Imperium Behemoths that guard the smuggling chain under the ice.
The Long Con. The job starts as a fake syndicate deal. You fall into an ambush inside the dig site, then shift to real sabotage once Ghost reveals Bael’s plan.
You move into Barant Imperium territory, break security gates, clear tight halls, grab encrypted data, and hold position during alarms. This mission sets the tone for Cabal pressure in the Renegades path.
The data-pull room. Waves rush from side doors, alarms reduce safe space, and Cabal heavy units force you to rotate cover quickly before the progress bar finishes.
Keep to corners, clear small squads first, and rotate between two safe points. Heavy fire lines punish wide moves, so controlled pushes keep the pace smooth.
You meet Spider on his barge, enter an Imperium outpost, steal intel, and defend the barge against Bracus Amal. The mission mixes small interior fights with a tight boss arena.
Amal uses Ablative-Armor that blocks burst damage. Once stripped, he fires high-impact shots that punish open positions. The deck is small, so movement stays limited.
Burst rifles or shotguns for armor breaks, a heavy weapon for the last burst, and fast clearing tools for adds. The small arena rewards close-range hits.
You search a frozen Cabal smuggling chain, scan crates, survive heavy drop-pod waves, and destroy Behemoths. The arena is wide, so long-range moves keep you alive.
They fire heavy artillery, lock zones with flame bursts, and soak long damage strings. Their weak points sit on engines and cannons, so you aim with care to break them fast.
A long-range main weapon, burst shots for mid-range units, and heavy ammo for Behemoths. Movement between ice ridges protects you from artillery.
The Ascendant Plane puzzle, the Light–Dark balance fight, and the final boss. The mission shifts between Cabal, Taken, and puzzle steps, so progress takes more time.
You kill enemies to spawn Light and Dark orbs. You throw matching orbs into matching blights. When all blights charge, you unlock the next path.
Spawn Dark orbs by killing one Cabal and one Taken in rhythm, then throw Dark orbs into Dark blights around the arena. This lowers the shield and opens damage windows.
Right after killing the Disciple of Harrow. The chest in the vault gives the blade. This item supports later Renegades fights.
You walk into a fake job that hides Bael’s ambush. The plan flips mid-mission, and you shift to real sabotage inside the BrayTech facility on Mars.
Two-angle waves, fast Cabal rushers, and Vex squads. Rocks and small walls act as safe anchors until the ambush ends.
You place charges on marked tanks or consoles, clear small adds fast, and break Bael’s supply line before escaping through the failing hallway.
You cross the last Imperium lines, disable Bael’s shield nodes, and fight him across three long phases. Adds, crystals, and movement punish slow reactions.
Destroy the marked shield pylons or nodes in the arena. If War Priests spawn, kill them before they reinforce Bael’s protection.
Use vertical jumps to break the charge line, then land heavy shots when he stops moving. Short bursts matter more than long damage strings.
The last phase. Bael moves faster, summons more adds, and fires void storms. A strong Super clears adds and opens clean windows for heavy shots.
It starts with Imperium pressure, moves through Spider’s intel chase, exposes a smuggling chain, tests your Light–Dark control, reveals Bael’s trap, and ends with his final stand in Glory Beyond.


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