09 June, 2026

Onslaught is tower defense wearing a Guardian costume. You protect the ADU (Automated Defense Unit) through 30 waves of increasingly unpleasant enemies while spending Scrap on turrets, decoys, and tripwires between rounds. The best Onslaught defense strategy has not changed at its core since Into the Light: the Monument of Triumph rebalance just made the consequences of a bad one more permanent.
The Monument of Triumph update, which launched June 9, 2026, stripped revive tokens out of Onslaught entirely. More Scrap drops now compensate, but the activity's difficulty escalation returned with it. You build up defenses or you go back to orbit. That is the full negotiation.
Monument of Triumph change: Revive tokens removed. Scrap drop rate increased. Escalating difficulty restored. A handful of exclusive weapons are locked behind Onslaught only.
The Destiny 2 no revive Onslaught format is not new: it existed in Legend mode before. Now it is the default for the full run. The rule is simple: your fireteam wipes, your run ends. So stop playing like it is a casual strike.
Three defense types exist. Two matter. The Onslaught ADU defense guide answer is always the same: Turrets first, Decoys second, tripwires never.
|
Defense |
Base Cost |
Max Upgrade Cost |
Verdict |
Notes |
|
Turret |
2,000 Scrap |
~12,000 Scrap total |
Priority |
360-degree coverage. Autonomous. Scales hard with upgrades. Put them where two enemy paths intersect. |
|
Decoy |
Lower |
Mid |
Secondary |
Draws enemy fire away from the ADU. Max-rank Decoy becomes a Shaxx hologram. Tanky and distracting: like the real Shaxx. |
|
Tripwire |
Cheapest |
~5,000 Scrap to max |
Skip |
Low damage. Depletes fast. Does not justify the investment at any wave depth. Waste of Scrap. |
Turrets belong at choke points that cover multiple approach vectors simultaneously. The ADU relocates every ten waves: rebuild your layout when it does, do not leave orphaned turrets staring at a wall. Batteries can now repair both the ADU and your active defenses, so route them to whichever is lower rather than defaulting to the ADU every time.
Spend debate: Three Tier-1 turrets spread wide, or one Tier-3 in the best lane? Monument of Triumph's higher Scrap drop rate leans toward upgrading a single turret to Tier 2 early, then spreading. Do not max a turret to Tier 3 in the first ten waves unless you have Scrap to spare.
Onslaught scrap farming Destiny 2 is less of a grind now than it was pre-Monument. Bungie increased drop rates across the board when they removed revive tokens, because they are aware that a defense mode with no currency is just a shooting gallery. Kill everything. Kill it fast. Higher kill speed means more Scrap per wave.
The best weapons for Onslaught Monument of Triumph are the ones that handle ad clear efficiently and contribute meaningful boss damage during wave 10 encounters. Monument of Triumph also added exclusive weapons available only through Onslaught, making Scrap farming and run completion doubly relevant.
|
Weapon Type |
Role |
Why It Works |
|
Auto Rifle / SMG |
Primary ad clear |
Fast TTK on trash mobs. Keeps ADU lanes clear between turret coverage gaps. |
|
Grenade Launcher (Special) |
Mid-tier enemy deletion |
Handles Demolitionist-type heavies and shielded targets without burning heavy ammo. |
|
Machine Gun / Rocket Launcher |
Boss damage / Tormentors |
Tormentors appear in Onslaught. They need to go away immediately. Machine guns also handle Darkness zone panic situations. |
|
Sniper Rifle |
Skybomber priority kills |
Skybombers deal direct ADU damage from long range. A sniper eliminates them before they fire. Non-negotiable on Augment waves that spawn them. |
Weapon perks that generate heavy ammo on kill or provide Scavenger bonuses keep the Boss Encounters from becoming dry fires. Anything with Demolitionist feeds grenade cooldowns, which feeds ability uptime, which feeds the ad clear that feeds your Scrap income. The whole thing is a cycle. Break it and you notice immediately.
Thirty waves of enemies attack the ADU. You defend it, spend Scrap on defenses, and do not get revived when you die after wave 20.
Revive tokens were removed entirely. Scrap drop rates increased. Escalating difficulty was restored. Exclusive weapons were added to the loot pool.
Turret at a choke point. Upgrade it once before buying a second. Tripwires are waste. Decoys come after your first turret is upgraded.
Kill fast, complete all bonus objectives, throw batteries at the full-health ADU for the Scrap bonus window, and split tasks during Spark Encounters.