
Destiny 2 Weekly Reset June 16 – Patch 9.7.0.1 Fixes & Loot
Monument of Triumph is Destiny 2's final patch. Bugs that didn't make the cut live forever. Here's your complete guide to what changed: and what never

On June 9, 2026, Destiny 2 Monument of Triumph dropped as the game's final major content update. Seventeen thousand words of patch notes. Twenty-seven to forty gigabytes of download depending on your platform. Bungie called it a "full-game celebration." Players called it a funeral with better loot tables. Both are accurate.
The update brought the Director back as your navigation hub, revitalized patrol zones with Tier 3-5 loot drops, added 25 new Exotic weapon catalysts, and launched Sparrow Racing League for the first time in years. It also introduced Legendary Marks as the new reward currency, earned by completing Triumphs through the Journey page and spent on armor ornaments, weapon engrams, and other collectibles. Vendors got their reputation reward paths back. Vault space went up. Loadout slots increased. Everyone got their final participation trophy.
QUICK MATH: Monument of Triumph remains free for all players. No expansion purchase required. The Triumphant Rewards Pass has no expiration date. You have exactly as long as the servers stay on. Use that however you like.
Update 9.7.0.2: Bungie's last gameplay bug fix pass: arrived without ceremony and patched what it could before the team ran out of time and, presumably, motivation to stay late. The Ward of Dawn crossbow cheese that was launching Insurrection Prime and Morgeth into orbit? Gone. The Stackening artifact exploit letting players stack Pack Tactics or Thunderous Retort bonuses infinitely? Closed. The Truth exotic rocket launcher carrying 14 rounds like it owned the place? Reduced to 10.
|
Issue |
Status |
Note |
|
Ward of Dawn boss cheese (Insurrection Prime, Morgeth) |
FIXED |
Ward of Dawn orb exploit closed |
|
Artifact bonus stacking (The Stackening) |
FIXED |
Pack Tactics / Thunderous Retort |
|
Truth rocket ammo (14 max) |
FIXED |
Nerfed to 10 max |
|
1K Voices / Fafnir / Tarrabah catalyst progress |
FIXED |
Was not tracking correctly |
|
Conqueror emblem not displaying in Collections |
FIXED |
Visual issue |
|
Exotic armor pre-Monument mod energy |
FIXED |
Was lower than intended |
|
Hunter's Triumphal Anthem Mask appearing dented |
FIXED |
High priority, clearly |

Bungie's team was admirably transparent about what they had time and capacity to address before packing their desks. The answer is: not everything. The Destiny 2 forever bugs listed below now live in the game permanently, immortalized alongside the lore you never read.
|
Bug / Issue |
Verdict |
Bungie's Reasoning |
|
Vanguard reputation gains (lower than intended) |
MAYBE |
"We are looking into it. Cannot promise a fix." |
|
Invader kills healing Primeval by negligible amount |
MAYBE |
They do heal it. By an embarrassing amount. May stay. |
|
Spelling mistakes across various UI strings |
WON'T FIX |
Literal quote: "Won't fix." |
|
Legacy unobtainable titles |
WON'T FIX |
Not technically feasible at this stage. |
|
Divinity cheese on Insurrection Prime (original method) |
UNCERTAIN |
Timeline too short; news when available. |
|
Any new bugs discovered post-9.7.0.2 |
PERMANENT |
They live here now. This is their home. |
The Insurrection Prime cheese situation deserves a special mention. The Divinity version: one player locking on with the Exotic Trace Rifle while everyone else stands still: was flagged as egregious specifically because it reduced every LFG post to "Need 1 Div, everyone else AFK." Bungie wanted to fix it. The clock said otherwise.
If you are reading this after Monument of Triumph launched and before the servers eventually stop being economically viable, here is your priority list. It is short. Treat it accordingly.
EMBLEMS: The Old Lights and Toast to the Monument emblems were updated to their final visuals in the API. Old Lights now includes Rise of Iron in its timeline. Collect them via Destiny 2 emblem collecting before anything changes.
Years of speculation. Dozens of YouTube videos. Passionate Reddit threads. All of it built on a Photoshop project two people made in a couple of hours using After Effects and spliced UI elements. The creator of the original Destiny 2 red subclass leak has now confirmed it was fabricated start to finish: the Reddit account was a throwaway, and it was deleted deliberately to simulate a Bungie takedown. A genuinely impressive troll, if you set aside the years of wasted community energy.
Former Bungie artist John Zelman confirmed he was on the team that would have made those assets legitimately, and they all had a good laugh when the clip circulated. Former dev Ben Platnick noted it was annoying enough that he stopped posting breakdowns on ArtStation entirely. Bungie's community team reportedly wanted to debunk it publicly. Leadership said no. So it festered for years instead. Efficient.
Active development on Destiny 2 is finished. The Bungie layoffs 2026 situation, already reported as potentially cutting half the studio, is expected to materialize in July: timed precisely to when Sony deal compensation vests for many senior employees. Leadership departures are anticipated alongside the cuts. Marathon is the remaining active project, and it has not generated the enthusiasm Bungie hoped for.
Sony has said nothing publicly about Destiny's future. They will continue saying nothing. This is a choice, not an oversight. The game sits at roughly a million active players and has been in the top 12 on Steam: numbers that would have justified continued investment eighteen months ago and apparently do not now. The math is Sony's and Sony is not explaining it to you.
Internal projects that never shipped include a Destiny dating sim (leadership vetoed it, believing players wanted neither romance nor silliness) and a Destiny-themed fighting game prototype. Both remain in the archive of things that seemed too fun to actually release.
Digital Extremes: developers of Warframe vs Destiny 2, gaming's longest-running "direct competitor" comparison: responded with genuine grief. Community director Megan Everett called it heartbreaking and earth-shattering. Creative director Rebecca Ford posted publicly that there is no Warframe without the legacy of Bungie games, and described Destiny as "the only lasting pillar I had to look up to." Not a competitor doing a victory lap. An industry watching one of its foundational pillars get mothballed by a corporate parent that does not play games.
The Destiny 2 end of live service is, as has been noted by several observers, genuinely unprecedented for an IP of this scale. No promise of a sequel. No concrete roadmap. Just a Monument of Triumph and a studio waiting to find out how many of its employees still have desks in August.

Monument of Triumph is Destiny 2's final patch. Bugs that didn't make the cut live forever. Here's your complete guide to what changed: and what never

Monument of Triumph is Destiny 2's final patch. Bugs that didn't make the cut live forever. Here's your complete guide to what changed: and what never

Monument of Triumph is Destiny 2's final patch. Bugs that didn't make the cut live forever. Here's your complete guide to what changed: and what never

No. Servers stay online. Active development ends. Think original Destiny: playable, inert, no one home.
Only crashes and severe stability issues. Everything else is now a permanent feature. Adjust accordingly.
No confirmed greenlight exists. Bungie staff are pitching projects. Sony is not currently listening.
It has no expiration date. All rewards: free and premium tracks: remain available indefinitely after purchase.
No. Two people made it in Photoshop and After Effects in a few hours. That is the whole story.


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