
CoD Bo7 Zarya Cosmodrome Guide | Zombies Guide
A player wants XP and camos, so this CoD BO7 glitches guide uses Jan 8, 2026 testing. Gobblegum loop and Gauntlet roof XP. Exit 115 melee farm!

This cheat sheet tries to act serious, then the player uses it as a cod bo7 glitches guide and pretends to run a science lab while zombies keep screaming. The plan stays simple – steal early essence, lock into a farm spot, then loop XP or camos until a hot fix flips the rules and makes the clip look cursed. Free Fire already got clipped in that same window, so the player keeps ego low, tests timing fast, and saves the run before Ravagers start throwing meat.
If you’re reading this, you might be interested in a discount just for you—my blog reader! Use code CRINGEBLOG to get an amazing discount on any offer in our shop.

This is a quick, dirty cheat-sheet for a BO7 Zombies glitches Season 1 Reloaded January 8 2026 list, tested right after the patch, so hot fixes can flip it fast and make the player look silly. The core idea stays simple – grab early value, then park in safe farm spots, then repeat loops for XP or camos. One exploit already got clapped in the same patch window – BO7 Free Fire gobblegum unlimited ammo exploit patched January 2026w – so this overview focuses on the stuff that still worked in that test window.
| Glitch | Main goal | Where | Core risk |
|---|---|---|---|
| Gobblegum conversion essence loop | Essence start boost | Early game menus | Timer window is short |
| Gauntlet rooftop AFK XP spot | XP farm with save reload | Ashes of the Damn, Directed Mode, Exit 115 roof | Ravagers can still hit |
| Exit 115 sign and crawl melee spot | Gobblegums and camo headshots | Directed Mode, Exit 115 | Ravagers throw meat |
| Blackwater Lake crawl spot | Headshot line | Blackwater Lake | Patch risk later |
| Old Betsy truck block | Camo kills and safe hold | Ashes of the Damn, near spawn ammo crate | Ravagers, bad truck angle |

The player uses two gobblegum packs and one shared slot to trick the conversion cost, and the whole thing lives inside the first minutes after spawn on January 8, 2026 testing. Pack A holds an ultra in the target slot, Pack B holds Cashback in that same slot, then the player starts the conversion on Pack A and pauses mid-process, swaps to Pack B so the game eats the common slot, swaps back, and repeats until the timing window dies. When the rhythm is clean, it becomes the BO7 gobblegum conversion essence loop 5000 essence method, and the trigger for it is the BO7 Cashback gobblegum pack swap glitch early match timing.
| What the player does | Where it happens | What to watch for | What success looks like | What failure looks like | Fix that usually works |
|---|---|---|---|---|---|
| Sets Pack A – ultra gobblegum in Slot X | Pre-match menus | Slot X is the same slot used later | Ultra sits in Slot X | Ultra sits in a different slot | Moves the ultra into Slot X |
| Sets Pack B – Cashback in Slot X | Pre-match menus | Slot match is the whole trick | Cashback sits in Slot X | Cashback sits in a different slot | Moves Cashback into Slot X |
| Starts the match and goes straight to conversion | Early match menus | The early window is short | Menu opens with no delay | Player gets dragged into a fight | Clears nearby zombies, then opens menu |
| Starts conversion on the ultra in Pack A | Conversion screen | The pause must happen mid-flow | The conversion is running | The conversion finishes instantly | Starts again and aims for an earlier pause point |
| Pauses during the conversion process | Conversion screen | Pause happens while the bar is still moving | The process stays “pending” | The ultra gets consumed | Pauses sooner in the flow |
| Swaps to Pack B fast | Pack select screen | Swap happens right after the pause | Cashback is the one that gets burned | Ultra is the one that gets burned | Swaps sooner after the pause |
| Swaps back to Pack A | Pack select screen | Swap back happens right after the burn | Ultra stays available for reuse | Slot goes empty | Restarts with a fresh ultra, then tightens timing |
| Repeats the same pause – swap – swap back rhythm | Same menu loop | Window ends after a short start period | Essence jumps in 5,000 chunks | Essence stops increasing | Starts a new match and runs it earlier |
| Stops at a target essence amount | Menu exit | Greed breaks runs | Player leaves with a big essence stack | Player stays too long and loses timing | Exits menus and spends essence while it still matters |

The player loads Ashes of the Damn in Directed Mode, plays until the Gauntlet unlocks, then goes to Exit 115 and climbs onto the roof for a tiny ledge “fall-in” spot. Combat setting gets Manual Fire Behavior set to hold, then the player holds both triggers down so the wonder weapon keeps firing while zombies funnel in, and the match stays pinned by the BO7 Directed Mode round cap 12 XP farm glitch. The run stays repeatable by saving and loading back into the same file, so the loop becomes the BO7 Exit 115 roof Gauntlet AFK XP save and reload plan, with Ravagers as the main thing that still slaps the player if the setup is lazy.
| What the player does | Where | Setting or gear | Exact cue | What success looks like | If it goes wrong – quick fix |
|---|---|---|---|---|---|
| Loads Ashes of the Damn in Directed Mode | Main menu | Directed Mode selected | The match starts in Directed Mode | Round flow feels capped later | If the mode is wrong, the player re-queues and picks Directed Mode again |
| Plays until the Gauntlet is unlocked | In match | Normal setup play | Gauntlet becomes available | Gauntlet can be used on roof spot | If unlock feels late, the player follows quest beats until it pops |
| Opens Combat settings and changes fire behavior | In match menu | Manual Fire Behavior – set to hold | Triggers behave like a hold action | Holding trigger keeps firing | If firing stops on its own, the player checks the setting again |
| Uses a controller on a cable | Real life setup | Wired power stays stable | Controller stays connected | Inputs stay active longer | If the controller sleeps, the player keeps it powered by cable |
| Travels to Exit 115 and climbs onto the roof | Map travel | Basic movement | Roof access reached | The roof ledge area is reached | If the route is messy, the player clears zombies, then moves again |
| Crouches and scoots forward with tiny taps | Exit 115 roof | Crouch movement | The character “slides” then drops slightly | The player lands into the sticky spot | If the player slides off, the player backs up and repeats slower |
| Holds left trigger and right trigger down | Exit 115 roof | Triggers held down | Firing starts and stays steady | The wonder weapon keeps firing | If firing pauses, the player re-presses triggers and re-centers the aim |
| Waits for the funnel rhythm to stabilize | Exit 115 roof | Patience | A zombie stands in front briefly | The kill flow becomes steady | If flow looks uneven, the player adjusts aim and re-checks the ledge position |
| Keeps the match around the cap | Directed Mode loop | Round control | Round shows a cap behavior | XP farm stays stable | If rounds push higher, the player slows progress actions and stays in the farm loop |
| Watches for Ravager pressure | Exit 115 roof | Awareness | Ravagers show up and can still hit | Health stays stable with minimal hits | If damage spikes, the player lowers pressure by keeping the cap tighter and re-setting position |
| Saves and quits once the spot is stable | Pause menu | Save file exists | Save completes clean | The run can be resumed later | If the save feels unsafe, the player waits for a calm moment, then saves again |
| Loads back in and re-enters the same roof spot | Load screen to roof | Same settings kept | The player reaches the roof again | The same “fall-in” spot works again | If re-entry fails, the player repeats the crouch scoot steps until it sticks |

In Directed Mode, the player moves to Exit 115, then uses one of two funnel spots to keep zombies in a tight line for long melee swings and easy camo progress. The sign spot is the lazy “stand here and swing” version, and the crawl forward then turn around spot is the safer funnel angle when the line feels messy. The match stays calm when the player keeps it on the cap, then repeats the same swing rhythm for drops and progress, which is why people tag it as BO7 Exit 115 sign spot melee farm gobblegums and camos and pair it with the BO7 Directed Mode round cap 12 XP farm glitch mindset. Ravagers stay the mood killers here, since they can still damage the player and they also throw meat at the sign spot.
| What the player does | Exact place | What the player does in the loop | Best time to run it | What it gives | Main risk | Fast fix |
|---|---|---|---|---|---|---|
| Loads Ashes of the Damn in Directed Mode, then plays until Exit 115 is reachable | Match flow to Exit 115 | Keeps progress controlled so the cap can hold | Early rounds like 3–7 from the text | Stable pacing for farming | Getting forced into objective progress | The player pauses pushing objectives and stays near the spot |
| Picks a spot type – sign spot for simple swings, crawl-turn spot for cleaner funnel | Exit 115 area | Commits to one spot so muscle memory stays clean | Right after reaching Exit 115 | Cleaner zombie line | Swapping spots mid-wave | The player resets the wave, then re-sets the stance |
| Sets stance and camera for a straight hit lane | Sign spot | Holds position, then aims center mass for melee connect | When the line starts forming | Reliable hits | Meat throws and chip damage | The player watches health and keeps a bailout route in mind |
| Sets stance and camera for the crawl-turn version | Crawl forward spot, then turn around | Crawls into place, turns around, then holds the funnel | When the sign spot feels too spicy | Cleaner funnel feel | Bad turn angle breaks the line | The player re-positions with small taps, then turns slower |
| Starts the melee rhythm | Both spots | Swings melee on repeat while the cap holds | When zombies arrive as a tight group | Gobblegum drops and camo progress | Swing timing gets desynced | The player waits half a second, then resumes swings |
| Keeps the round cap stable | Directed Mode cap play | Avoids actions that push the mode forward | While farming feels smooth | Stable loop control | Cap breaks and pressure spikes | The player slows actions and resets the loop pace |

On Blackwater Lake, the player can crawl into a tight position, then turn around to make a clean headshot lane where zombies line up like they want free camos. It worked in the BO7 Zombies glitches Season 1 Reloaded January 8 2026 list test window, and it fits as a backup farm when a hot fix changes other funnel spots. The whole value is simple – crawl in, turn, hold the lane, then farm steady headshots from the same angle, which is why players tag it as BO7 Blackwater Lake crawl headshot spot location.
| What the player does | Where | What to watch for | Success sign | Main risk | Quick fix |
|---|---|---|---|---|---|
| Loads in and moves straight to Blackwater Lake | Blackwater Lake | Travel stays clean and safe | The lake area is reached with control | Random damage on the way | The player clears a small pocket, then moves again |
| Finds the crawl entry angle from the shown route | Lake edge area | The entry angle feels tight | The character can start crawling into the line | Wrong angle wastes time | The player backs up, then re-aims the crawl line slower |
| Crawls into the position until movement feels “stuck” | Crawl position | Small taps keep the body aligned | The player stays in place without sliding out | Sliding out of the lane | The player re-crawls with tiny taps and keeps the camera steady |
| Turns around to face the funnel line | Same position | Turn speed stays controlled | Zombies enter the view in a straight lane | Turn goes too far and breaks sightline | The player re-centers the camera and keeps the same shoulder line |
| Starts the headshot rhythm | Same lane | Aim stays at head height | Headshots land fast and clean | Hits land low and waste camo progress | The player raises aim slightly and waits for the next tight group |
| Holds the lane and avoids pushing match progress too hard | Same area | The wave stays manageable | The line keeps coming with stable spacing | Pressure spike from a bad wave | The player resets the wave by stepping out, then returns into position |
| Ends the farm run clean when the target progress is done | Exit route | Greed creates wipe risk | The player leaves with progress saved | Overstay into chaos | The player extracts or rotates to the next farm plan |

On Ashes of the Dam, the player unlocks Old Betsy around round five, then drives it back to spawn and parks it tight by the ammo crate to turn the truck into a dumb wall that zombies and the bear hate. The placement is the whole spell – the back gap stays closed, the crate line stays hugged, and the player farms kills from the safe side while repairing the truck with scrap between rounds. In the BO7 Zombies glitches Season 1 Reloaded January 8 2026 list test window, people used it as a long hold plan with squad value, and the tag for it is BO7 Old Betsy truck block glitch near spawn ammo crate, with Ravagers and a bad truck angle as the classic run killers.
| What the player does | Where | What to watch for | Success sign | Main risk | Fast fix |
|---|---|---|---|---|---|
| Plays the match until Old Betsy is unlocked | Ashes of the Damn | Unlock timing is around round five | The truck becomes usable | Unlock feels delayed | The player follows the quest beats until it pops |
| Drives Old Betsy back to spawn safely | Route back to spawn | Road stays clear enough to drive | Truck reaches spawn with health | Truck takes heavy damage | The player slows down and clears a small pocket first |
| Parks the truck next to the spawn ammo crate | Near spawn ammo crate | Truck sits tight on the crate line | The truck forms a clean block | The gap stays open | The player re-parks tighter with small adjustments |
| Closes the back gap and checks the “leak” side | Same spot | The back corner has no slip lane | Zombies stack outside the block | Zombies slip through | The player shifts the truck angle by a small nudge |
| Holds the farm position on the safe side | Safe side of the truck | The kill lane stays simple and repeatable | Kills stay steady without breaks | Ravager pressure spikes | The player clears the Ravager first, then returns to the block |
| Watches the key spawn point from the text | Rock opening area | One opening becomes the check point | The line stays predictable | Surprise flank through the opening | The player keeps eyes on the opening and resets position |
| Repairs the truck between rounds using scrap | End of rounds | Scrap is used before the truck gets low | Truck health stays stable | Truck breaks mid-wave | The player repairs earlier and avoids greedy overpulls |
| Uses it with a squad when needed | Same area | Teammates stay behind the same safe side | Team farms without chaos | Teammates drag zombies behind | The player calls one hold line and keeps it consistent |
| Ends the farm run clean after the target is done | Exit route | Greed creates wipes | The player leaves with progress saved | Overstay creates damage snowball | The player rotates out right after the goal is hit |

After the January 8, 2026 test, the player has one simple flow – grab early value from the Gobblegum conversion timing, then move into a farm spot and keep the match calm for XP or camos. Ravagers stay the main mood killer on the roof, at the Exit 115 sign, and near the truck block, so the player watches health, keeps a bailout route, and saves the run once the rhythm feels stable. Hot fixes can flip this stuff fast, the Free Fire unlimited ammo exploit already got clapped, so the player treats this guide like a quick checklist and re-tests timing before a long grind.

A player wants XP and camos, so this CoD BO7 glitches guide uses Jan 8, 2026 testing. Gobblegum loop and Gauntlet roof XP. Exit 115 melee farm!

A player wants XP and camos, so this CoD BO7 glitches guide uses Jan 8, 2026 testing. Gobblegum loop and Gauntlet roof XP. Exit 115 melee farm!

A player wants XP and camos, so this CoD BO7 glitches guide uses Jan 8, 2026 testing. Gobblegum loop and Gauntlet roof XP. Exit 115 melee farm!

The guide covers a tested set of BO7 Zombies glitches from January 8, 2026, right after Season 1 Reloaded, with a focus on early essence, XP farms, and camo farms that worked in that test window.
Hot fixes can change menu timing, collision spots, and funnel behavior, so a run that worked on January 8, 2026 can fail later, and the player can lose a setup after one small update.
The player uses two Gobblegum packs that share the same slot, then pauses a conversion mid-flow, swaps packs, and repeats a short rhythm that can add essence in big jumps when timing stays clean.
The timing window is short, so the conversion can finish too soon, the wrong slot can get consumed, or zombies can pull the player out of menus, which breaks the rhythm and ends the loop.
In Directed Mode on Ashes of the Damn, the player uses the Exit 115 roof ledge spot, holds triggers so the wonder weapon keeps firing, and farms XP while the round cap behavior keeps progress steady.
Manual Fire Behavior set to hold keeps firing steady, a wired controller helps inputs stay active, and the player saves and reloads the file after the funnel rhythm becomes stable, then repeats the same roof entry.
Ravagers can still hit through the setup, so the player watches for damage spikes, resets the position when needed, and keeps the cap behavior stable so the funnel stays clean and the health bar stays safe
In Directed Mode, the player holds a simple lane near the Exit 115 sign, then repeats long melee swings on a tight zombie line to farm Gobblegum drops and camo progress with calm pacing.
The crawl forward then turn around spot gives a cleaner funnel when the sign lane feels messy, so the player can keep zombies lined up, keep swing timing stable, and reduce random chip damage during the farm.
On Blackwater Lake, the player crawls into a tight position, turns around, and holds a straight lane where zombies line up for easy headshots, so camo progress becomes a steady routine from one angle.
After Old Betsy unlocks on Ashes of the Damn, the player parks it tight by the spawn ammo crate to form a wall, then farms kills from the safe side while repairing the truck with scrap between rounds.
A bad parking angle leaves a leak gap, Ravagers can spike damage during pressure moments, and teammates can drag zombies behind the truck, so the player keeps the angle tight and holds one clear line.


GTA 6, new seasons, major updates — get ready to dominate from day one.