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Season 1 Reloaded Phantom Skill Track release date brings stealth perks to Avalon Endgame. Unlock Phantom, exfil safe, and keep Combat Rating S1.
Phantom Skill Track is a stealth perk path used inside Endgame on Avalon, and it rewards quiet moves plus clean exits. Players often search for What is the Phantom Skill Track in Black Ops 7 because the run-based perks feel unique, and the Combat Rating loop changes how a squad plays. This guide explains the full track in simple steps.
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Inside Endgame, BO7 Endgame Skill Tracks choice system explained comes down to a Combat Rating level-up that offers two paths, and Phantom is one of them after the mid-season update. The path for How to unlock Phantom Skill Track in BO7 Endgame starts at the first track pick, then continues as Combat Rating rises. The track applies only inside Endgame on Avalon, and the run ends with exfil.
| Part | What it is | What it changes in play | Risk | Simple tip |
|---|---|---|---|---|
| Mode | Endgame | Run-based power growth | Reset on failure | Play for survival early |
| Map | Avalon | Objectives plus extraction | Exit gets contested | Learn safe routes |
| Power | Combat Rating | Unlocks perk tiers | Drops to zero on failure | Farm objectives first |
| Track choice | Two tracks offered | Sets the run style | Wrong pick wastes time | Pick Phantom fast for stealth |
| Perks | Six tiers | Stronger stealth tools | Late tiers need time | Push rating before big fights |
| Win condition | Exfil | Saves the run result | Bad timing ends run | Start moving early |
| Scope | Endgame only | Perks stay in the run | Outside modes use base kit | Use Endgame for track value |
| Account XP | Global progress | Level and weapon XP rises | None | Finish runs for stable XP |

A quick reference under Phantom Skill Track perks list Ambush Fast Melee helps a player plan tier goals before exfil.

Phantom arrived with the mid-season update in January 2026 and exists only inside the Endgame mode on Avalon. A player encounters it during a run and can use it only there, since it never appears in standard multiplayer or Ranked playlists.
Combat Rating grows through steady objective play, while combat adds extra progress during tense moments. The safest growth comes from clearing nearby tasks first, then taking fights closer to planned exits, since long detours often end runs too early.
As Combat Rating increases, the game offers a choice between two tracks at specific moments. Phantom activates immediately after selection, and its perks unlock step by step as Combat Rating continues to rise during that same run.
Track progress and Combat Rating disappear when a run ends in failure. The only way to preserve value is to survive until extraction, so careful movement and calm decisions matter more than aggressive late fights.
Successful extraction starts long before the final dash. Moving toward the exit early, keeping resources for the last stretch, and avoiding panic decisions help protect the value gained during the run.
Phantom begins with bonus damage from behind and then improves close-range finishes through faster melee. These early perks reward patience and positioning, especially when targets remain unaware.
Later perks slow trap reactions, making dangerous areas easier to cross without sudden punishment. Detection feels delayed, which gives room to pass through trapped spaces with controlled movement.
Movement perks reduce noise and shorten detection distance, helping safer rotations through tight interiors. Defensive effects also lower enemy accuracy during pressure, which supports clean escapes instead of drawn-out fights.
At higher tiers, heavy damage triggers an automatic decoy that pulls attention away. The strongest use comes from breaking line of sight right after the trigger, so the distraction creates real distance.
Phantom works best with quiet tools, short engagements, and fast disengage paths. The track rewards edges of fights, sudden strikes, and early exits, while loud extended battles usually erase its advantage.
Time spent in Endgame still advances overall progression after the match ends. Even though Phantom perks vanish with the run, earned experience continues to support long-term growth.

Phantom turns Endgame into a stealth-focused run where power grows through careful play and survives only through extraction. Early selection, steady objectives, and timely exits allow the track to reach its full potential.

Season 1 Reloaded Phantom Skill Track release date brings stealth perks to Avalon Endgame. Unlock Phantom, exfil safe, and keep Combat Rating S1.

Season 1 Reloaded Phantom Skill Track release date brings stealth perks to Avalon Endgame. Unlock Phantom, exfil safe, and keep Combat Rating S1.

Season 1 Reloaded Phantom Skill Track release date brings stealth perks to Avalon Endgame. Unlock Phantom, exfil safe, and keep Combat Rating S1.

Season 1 Reloaded Phantom Skill Track release date brings stealth perks to Avalon Endgame. Unlock Phantom, exfil safe, and keep Combat Rating S1.

Phantom appears inside Endgame on Avalon as a Skill Track choice during a run. The player selects it on a Combat Rating level-up, then unlocks perk tiers as Combat Rating increases.
The player completes early objectives to raise Combat Rating, then chooses Phantom when the track choice screen appears. Early selection gives more time to unlock tier perks before the exfil push begins.
The safest plan uses objectives near cover, plus fights that end fast and stay controlled. A squad that avoids long mid-map brawls tends to reach higher tiers with lower risk.
A failed run wipes Combat Rating and the unlocked tiers for that run, so the player returns to base power. Clean exits matter, since exfil is the moment that saves the run result.
Silent Movement helps rotations by lowering footstep noise and shrinking detection range. The perk supports safer pathing, plus cleaner ambush angles, especially during indoor routes near late objectives.
Trap Avoidance delays trap detection, so mines and traps react later during movement. The player still watches corners, yet the perk adds time to pass a trapped lane with fewer sudden punishments.
Decoy helps during escapes, since heavy damage triggers an Echo Unit distraction. The player gets the most value by breaking line of sight right away, then healing while enemies chase the decoy target.


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