
Arc Raiders Market Correction Quest Guide & Cache Spot
New ARC Raiders Trials guide: kill a Bastion with one Trailblazer grenade, bank three stars, extract, and stop wasting inventory space.

ARC Raiders Trials guide nobody asked for but everyone needs, because apparently reading a wiki is too much to ask. The weekly card wants you to damage ARC enemies. You could spray an entire backpack of ammunition into a Bastion like a headless mule, or you could throw one grenade and walk away smug. This guide picks the second option, because dignity matters even in a raid.
The item in question is the Trailblazer grenade, a Rare throwable that lays down a trail of flammable gas and detonates it a moment later in a chain reaction. It is not subtle. It is not meant to be. One well-placed throw against a large ARC's hull does more damage than most players manage with a full magazine and several apologies to their squad.
|
Stat |
Value |
|
Rarity |
Rare |
|
Stack size |
3 per slot |
|
Weight |
1 kg |
|
Base damage per tick |
~20 (chain reaction multiplies this) |
|
Vendor |
Apollo, 6,600 coins, 3 per day |
If you'd rather not beg Apollo daily, craft it at the Explosives Station. You'll need a Firefly Burner, Synthesized Fuel, and two Crude Explosives. None of these require a personality, just time in the topside looting things that aren't nailed down.
The blueprint itself only drops during Night Raids at Stella Montis, The Blue Gate, or Spaceport. Getting the Trailblazer blueprint is a one-time inconvenience; after that you can churn out grenades until your inventory begs for mercy.
Before the nerf, one Trailblazer could delete almost any large ARC outright. Post-patch, damage was reduced somewhere in the 60-70% range, and yet a single grenade placed against the right target still contributes enormous score toward a Damage ARC trial. The trick isn't quantity. It's aim, proximity, and not flinching.
Reality check: if you're standing far away hoping the gas trail magically reaches the target, it won't. Get close. The grenade needs contact with the hull, not a vague gesture in its direction.

Size determines your score, and some targets are cooperative in a way that borders on suspicious. A Trailblazer vs Bastion matchup is the gold standard: it's slow, it's huge, and it stands in predictable tunnels waiting to be punished. Blue Gate specifically funnels one directly into a corridor, which is either brilliant level design or a mistake the developers haven't noticed yet.
|
Target |
Difficulty |
Grenades Needed |
Notes |
|
Bastion |
Low |
1 |
Slow, huge, practically asks for it |
|
Bombardier |
Medium |
1-2 |
Bigger hitbox, occasionally fights back |
|
Matriarch |
High |
Several |
Shielded, summons minions, ruins your afternoon |
If you're feeling ambitious, a Trailblazer vs Matriarch attempt is possible but not efficient for this particular trial. She has an indestructible shield and a habit of calling for backup. Save that fight for people trying to prove a point on a forum.
That last step matters more than anything above it. Trial progress in ARC Raiders is only banked on a successful extraction. Die walking back to the Metro admiring your own genius, and every star you earned evaporates, which is the game's way of laughing at you specifically.
None of these are exotic mistakes. They're the default outcome for anyone who treats a 3 stars ARC Raiders objective as an afterthought instead of a five-minute errand. Respect the grenade, respect the extraction, and the card fills itself.
Carrying a full stack and detonating all of it is the best grenade ARC Raiders strategy for people who don't trust their own aim. Carrying one and using it correctly is the strategy for people who'd rather not carry dead weight through an entire raid. Inventory space is currency. Spend it wisely, or don't complain when a Wolfpack corners you with no room left for meds.
This particular objective sits comfortably among the easier entries in your ARC Raiders weekly trials rotation, right up there with tasks that require you to simply exist near an ARC and press a button. Treat it as a warm-up before the trials that actually demand effort, and you'll clear this ARC Raiders three star trial before your coffee gets cold.

New ARC Raiders Trials guide: kill a Bastion with one Trailblazer grenade, bank three stars, extract, and stop wasting inventory space.

New ARC Raiders Trials guide: kill a Bastion with one Trailblazer grenade, bank three stars, extract, and stop wasting inventory space.

New ARC Raiders Trials guide: kill a Bastion with one Trailblazer grenade, bank three stars, extract, and stop wasting inventory space.

One, thrown correctly against its body. Multiple grenades exist because most players miss the placement, not the enemy's toughness.
Farm it during Night Raids at Stella Montis, The Blue Gate, or Spaceport. No blueprint, no shortcut, no sympathy.
Yes, but expect several throws instead of one. Armor and shields absorb more chain-reaction damage than any smaller ARC target.
No. Season 4 removed that bonus permanently. Stop waiting for weather events and go throw something at a machine.
Every collected star vanishes instantly on death. Three stars banked mean nothing if you get lazy near the Metro.


GTA 6, new seasons, major updates — get ready to dominate from day one