ARC Raiders Trials: Damage Arc With Heavy Weapon Guides
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Adam HayesAdam Hayes

ARC Raiders Trials: Damage Arc With Heavy Weapon Guides

4 min read07 July 202698

ARC Raiders Trials: Damage Arc With Heavy Weapon Guides

You clicked on a guide about shooting robots with a big gun. This is the entirety of ARC Raiders trials guide content that exists for this particular objective, and yet somehow it still needs explaining, because apparently pointing a heavy weapon at a large metal creature and holding the trigger is a skill that requires coaching.

What This Trial Actually Wants From You

The Damage Arc heavy weapon trial asks you to deal damage to Arc enemies using anything classified as heavy ordnance: Anvil, Ferro, Hullcracker, or whatever heavy ammo weapon ARC Raiders currently lets you drag around without dislocating a shoulder. Every point of HP you strip off an Arc converts into Trial points, and once you cross 4000, the game hands you three stars and a small, fleeting sense of accomplishment.

Milestone

Points Needed

Reward

1 Star

1000

Participation acknowledged

2 Stars

2500

Marginally less pathetic

3 Stars

4000

Epic-tier loot, bragging rights

Choosing Your Instrument of Violence

For this three star trial, weapon choice is not a personality trait, it's a math problem. Ferro brings the highest armor penetration among common-tier options and pairs its slower fire rate with damage per shot that rivals faster alternatives, making it the best heavy weapon ARC Raiders offers before you unlock anything shinier. Anvil trades a bit of that penetration for speed, which matters when the Arc in question is actively trying to relocate your skeleton.

  • Ferro: best single-shot damage per bullet, slow reload, rewards patience you probably don't have.
  • Anvil: faster follow-up shots, forgiving for players who miss, which is most of you.
  • Hullcracker: melts armor plating in seconds, ideal for finishing a Bastion once its shield drops.

Whichever you pick, load it with Anvil heavy ammo before you deploy. Running out mid-fight against a boss Arc is how three-star runs turn into a screenshot of your own corpse.

Best Targets: Go Big or Go Home

Small Arcs die fast and give you almost nothing for the effort. A Bastion boss ARC, on the other hand, sits at somewhere between 5,000 and 10,000 HP, meaning one clean kill alone can clear the entire trial threshold. This is not subtle game design. This is the developers handing you a shortcut and daring you to take it.

Blue Gate's Outergates tunnel traps a Bastion in a confined corridor lined with cars and pillars for cover. It didn't ask to be there. Neither did you, but here we both are.

Bombardiers work the same way and spawn with comparable HP pools, so if a Bastion isn't available, redirect your rage accordingly. Either boss alone is enough for a clean 3-star clear without touching a single Wasp.

Route: The Boring Part That Works

  1. Load into Blue Gate, or whichever map currently hosts a Bastion or Bombardier spawn.
  2. Approach through cover; do not sprint into open ground like an optimist.
  3. Use a stun or lure grenade to buy yourself a clean damage window.
  4. Unload your heavy ammo weapon into the yellow weak-point nodes.
  5. Check your Logbook once you suspect you've crossed 4000 points.
  6. Extract. Alive. This part is not optional.

Every weekly trials ARC Raiders rotation shuffles which bosses and maps are active, so confirm the current spawn before committing your evening to a location that no longer has anything worth shooting.

ARC Raiders Trials: Damage Arc With Heavy Weapon Guides
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Things That Will Ruin Your Afternoon

Dying voids your progress entirely. It does not matter if you hit 8000 Trial points and then get flanked by a Raider during extraction; the counter resets to zero, and the universe does not care about your feelings on the matter.

Mistake

Consequence

Engaging without heavy ammo weapon equipped

Chip damage, wasted time, existential dread

Fighting in the open

Death by Rocketeer you didn't see

Dying before extraction

All Trial points wiped, congratulations on nothing

Ignoring the weak-point nodes

Longer fight, more ammo burned, same result

Party up if you can. Damage in this ARC Raiders trials guide loop is shared across the squad, so three people focusing a single Bastion clear the objective faster than one person heroically soloing it for content purposes nobody asked for.

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ARC Raiders Trials: Damage Arc With Heavy Weapon Guides FAQ

What's the fastest way to hit three stars on this trial?

Find a Bastion or Bombardier, unload heavy ammo into its weak points, and extract without dying afterward.

Does Ferro or Anvil deal more damage overall?

Ferro hits harder per shot with better armor penetration; Anvil fires faster, trading raw damage for consistency.

Do I need to kill the Arc, or just damage it?

Only damage counts toward points, but killing a Bastion alone usually clears the full three-star threshold instantly.

What happens if I die before extracting?

Every Trial point earned that raid vanishes immediately. Extraction is mandatory, not a suggestion.

Can I complete this trial solo?

Yes, though a squad splits Bastion damage faster, since shared damage counts for every participating Raider.

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