
Arc Raiders Geiger Counter: Where to Find One (Maybe)
New ARC Raiders trials guide is live: smash Arcs with a heavy ammo weapon, hit 4000 points, grab your 3 stars, and extract before you regret it.

You clicked on a guide about shooting robots with a big gun. This is the entirety of ARC Raiders trials guide content that exists for this particular objective, and yet somehow it still needs explaining, because apparently pointing a heavy weapon at a large metal creature and holding the trigger is a skill that requires coaching.
The Damage Arc heavy weapon trial asks you to deal damage to Arc enemies using anything classified as heavy ordnance: Anvil, Ferro, Hullcracker, or whatever heavy ammo weapon ARC Raiders currently lets you drag around without dislocating a shoulder. Every point of HP you strip off an Arc converts into Trial points, and once you cross 4000, the game hands you three stars and a small, fleeting sense of accomplishment.
|
Milestone |
Points Needed |
Reward |
|
1 Star |
1000 |
Participation acknowledged |
|
2 Stars |
2500 |
Marginally less pathetic |
|
3 Stars |
4000 |
Epic-tier loot, bragging rights |
For this three star trial, weapon choice is not a personality trait, it's a math problem. Ferro brings the highest armor penetration among common-tier options and pairs its slower fire rate with damage per shot that rivals faster alternatives, making it the best heavy weapon ARC Raiders offers before you unlock anything shinier. Anvil trades a bit of that penetration for speed, which matters when the Arc in question is actively trying to relocate your skeleton.
Whichever you pick, load it with Anvil heavy ammo before you deploy. Running out mid-fight against a boss Arc is how three-star runs turn into a screenshot of your own corpse.
Small Arcs die fast and give you almost nothing for the effort. A Bastion boss ARC, on the other hand, sits at somewhere between 5,000 and 10,000 HP, meaning one clean kill alone can clear the entire trial threshold. This is not subtle game design. This is the developers handing you a shortcut and daring you to take it.
Blue Gate's Outergates tunnel traps a Bastion in a confined corridor lined with cars and pillars for cover. It didn't ask to be there. Neither did you, but here we both are.
Bombardiers work the same way and spawn with comparable HP pools, so if a Bastion isn't available, redirect your rage accordingly. Either boss alone is enough for a clean 3-star clear without touching a single Wasp.
Every weekly trials ARC Raiders rotation shuffles which bosses and maps are active, so confirm the current spawn before committing your evening to a location that no longer has anything worth shooting.

Dying voids your progress entirely. It does not matter if you hit 8000 Trial points and then get flanked by a Raider during extraction; the counter resets to zero, and the universe does not care about your feelings on the matter.
|
Mistake |
Consequence |
|
Engaging without heavy ammo weapon equipped |
Chip damage, wasted time, existential dread |
|
Fighting in the open |
Death by Rocketeer you didn't see |
|
Dying before extraction |
All Trial points wiped, congratulations on nothing |
|
Ignoring the weak-point nodes |
Longer fight, more ammo burned, same result |
Party up if you can. Damage in this ARC Raiders trials guide loop is shared across the squad, so three people focusing a single Bastion clear the objective faster than one person heroically soloing it for content purposes nobody asked for.

New ARC Raiders trials guide is live: smash Arcs with a heavy ammo weapon, hit 4000 points, grab your 3 stars, and extract before you regret it.

New ARC Raiders trials guide is live: smash Arcs with a heavy ammo weapon, hit 4000 points, grab your 3 stars, and extract before you regret it.

New ARC Raiders trials guide is live: smash Arcs with a heavy ammo weapon, hit 4000 points, grab your 3 stars, and extract before you regret it.

Find a Bastion or Bombardier, unload heavy ammo into its weak points, and extract without dying afterward.
Ferro hits harder per shot with better armor penetration; Anvil fires faster, trading raw damage for consistency.
Only damage counts toward points, but killing a Bastion alone usually clears the full three-star threshold instantly.
Every Trial point earned that raid vanishes immediately. Extraction is mandatory, not a suggestion.
Yes, though a squad splits Bastion damage faster, since shared damage counts for every participating Raider.


GTA 6, new seasons, major updates — get ready to dominate from day one