
ARC Raiders Cantina Legend: How the Rank System Works
Week 20 Trial is live. Search ARC Probes, Couriers & Assessors on Spaceport during Electromagnetic Storm. 286 points each. Here's how to not waste the

This is not a combat trial. It's a collection run dressed up as a weekly objective. Your job: find ARC Probes and Couriers, interact with them, leave. That's it. The game awards 286 score per search, regardless of who breached it first. Someone else opened it already? Search it anyway. You still get paid.
Three stars require 3,000 score: roughly 11 interactions. A decent ARC Raiders Trials score run on Spaceport solo lands between 14,000–18,000. Squads pushing coordinated splits can triple that without breaking a sweat, which is exactly the kind of thing that makes solo players feel personally attacked.
Key Numbers
286 pts per Probe or Courier • 3,000 pts = 3 stars • ~11 searches minimum • Solo ceiling: ~40,000–45,000 (near-perfect run)
|
Target |
How to Find It |
Score |
Verdict |
|
ARC Probe |
Smoke plume + beep. Spawns in clusters of 3 during Electromagnetic Storm. |
286 |
Primary |
|
ARC Courier |
Same smoke/beep cues. Arc courier spawn locations concentrate near Red Lakes (east side of Dam) and outer Spaceport loop. |
286 |
Primary |
|
Assessor |
Close Scrutiny event only. Red beams in the sky. Guarded by up to 3 Vaporizers. Three containers per unit: if you dawdle, they fly away. |
286 each |
Skip |
Assessors exist to punish the overconfident. Yes, each one has three searchable containers. Yes, that's 858 theoretical score. No, it's not worth the Vaporizers, the kitted squad that also read the event beams, and the 40% chance the Assessor lifts off before you finish. Run Close Scrutiny for Assessors only if you came armed, skilled, and delusional.
Spaceport during Electromagnetic Storm is the correct answer. The storm's primary gift is density: Probes spawn in clusters of three rather than scattered singles. Secondary gift: the poor visibility cuts down PvP aggression from players who'd otherwise sprint at anything that moves. That's not nothing.
The best arc raiders electromagnetic storm probe farm route runs the outer loop: not the center, where everyone converges to die. Dam Battlegrounds is a secondary option; the Testing Annex roof reliably spawns two or three Probes grouped, and the east side near Red Lakes is a known Courier hotspot. If your drop puts you near it, take it as a small victory before the game takes it back.
Condition Priority
1. Electromagnetic Storm on Spaceport • 2. Prospecting Probes (fallback) • 3. Normal: expect two raids instead of one
The standard arc raiders trial loadout philosophy is blunt: everything you carry that isn't movement or healing is dead weight. Probes don't care about your DPS. Couriers cannot be intimidated. Pack accordingly.
A Free Loadout is viable for 3-star completion. It is not viable for pushing the leaderboard. If you're chasing promotion, bring real gear and fill every spare slot with Adrenaline Shots. There is no other strategy.

Start near a probe cluster. Follow smoke. Move in a loop, not a line: backtracking is how you get shot. You need ~11 searches for 3 stars; a full outer loop with Adrenaline Shots sprint-chaining gets you 14,000–18,000 on a decent run. Ignore the center. Ignore PvP unless it walks directly into your path. Extract before you overstay.
Split Spaceport into three zones. Each player owns their section. Overlap areas get communicated, not fought over. Everyone runs Adrenaline Shots. A coordinated trio with this split roughly triples solo coverage, which is how the top of the leaderboard actually happens. This is also why solo players hate leaderboards.
Probes beep. Follow the noise. Couriers smoke. Follow the plume. These are free location data. Ignoring them is a choice you will regret the moment you sprint past three probes you could have searched.
Use aggression-based matchmaking for friendly lobbies. Lower aggression settings consistently produce lobbies where other Raiders are also there to complete objectives: not to hunt your loadout. It is not a guarantee. It is significantly better than dropping blind into a full-aggression lobby and spending the raid fighting instead of searching. This applies especially for arc raiders probes couriers weekly trial runs where the clock matters.
If you came prepared: cloak, explosives, a full kit: Assessors drop the Assessor Matrix, an epic-tier crafting material used in the High-Gain Antenna project. For players asking how to get Assessor Matrix ARC Raiders: it only drops from Assessors, not Probes or Couriers. Don't be the person who searches an empty Courier for twenty minutes expecting one. The Matrix is a bonus for competent players, not a participation trophy.
|
Goal |
Score Needed |
Searches Required |
Notes |
|
3 Stars |
3,000 |
~11 |
Free Loadout viable. Single raid, Electromagnetic Storm. |
|
Solid Solo Run |
14,000–18,000 |
~49–63 |
Full Spaceport outer loop with Adrenaline Shots. |
|
Near-Perfect Solo |
40,000–45,000 |
~140–157 |
Exceptional spawn luck. Every probe, every courier. One raid. |
|
Squad Push |
3× Solo |
— |
Coordinated 3-way split. This is why squads dominate leaderboards. |

Week 20 Trial is live. Search ARC Probes, Couriers & Assessors on Spaceport during Electromagnetic Storm. 286 points each. Here's how to not waste the

Week 20 Trial is live. Search ARC Probes, Couriers & Assessors on Spaceport during Electromagnetic Storm. 286 points each. Here's how to not waste the

Week 20 Trial is live. Search ARC Probes, Couriers & Assessors on Spaceport during Electromagnetic Storm. 286 points each. Here's how to not waste the

Yes. You earn 286 score regardless of who opened it. Search everything you see.
No. Vaporizer escorts, flying away containers, and thin reward make it a poor trade.
Yes, for 3 stars. For leaderboard scores, bring Adrenaline Shots: Free Loadout can't carry enough.
Electromagnetic Storm on Spaceport. Probes cluster in threes. No better option exists.
Kill Assessors during Close Scrutiny. It drops from Assessors only, not Probes or Couriers.


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