ARC Raiders Search First Wave Husks Trial Guide
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ARC Raiders Search First Wave Husks Trial Guide

4 min read30 March 2026880

Best Map: Dam Battleground and Why Everywhere Else Is Second Place

To maximize score in the First Wave Husks ARC Raiders Trials, map selection is the single most important decision you will make before dropping in. Choose wrong and you will spend twenty minutes jogging across a barren landscape looking for husks that were never going to be there. Here is the honest breakdown.

Map

Husk Density

Best Condition

Verdict

Dam Battleground

High

Electromagnetic Storm 2x

Recommended

Spaceport

Very High

Hidden Bunker (40 min)

High Score Runs

Blue Gate

Medium

Locked Gate

Backup

Buried City

Medium

Standard

Backup

Stella Montis

None (1 Wasp)

Irrelevant

Avoid

The Dam Battleground Electromagnetic Storm ARC Raiders combination is the bread and butter of this Trial. Electromagnetic Storm is the best 2x modifier available on Dam Battleground. It doubles point values and increases husk spawn rates across the map, meaning more targets in less time. When you see this condition active in the lobby, you stop what you are doing, you equip a loadout, and you queue. That is the entire decision-making process.

If you are chasing leaderboard numbers rather than just the weekly 3-star reward, Spaceport during Hidden Bunker offers a 40-minute session timer and similarly boosted values. Players have reported pushing well past 14,000 points on Spaceport night raids by sticking to the outskirts where other raiders rarely bother going. The absence of competition for husks out there is almost insulting.

Stella Montis has one Wasp remnant. One. Save yourself the indignity and do not go there for this Trial.

Best Map: Dam Battleground and Why Everywhere Else Is Second Place
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First Wave Husk Locations on Dam Battleground

The First Wave Husks locations Dam Battleground ARC Raiders layout is organized around three static Baron husks that appear in the same spots every single raid, supplemented by smaller Rocketeer and Wasp wrecks that populate the surrounding area. If you can memorize three anchor points, you have a functional route before you even load in.

  • Old Battleground (West) — One guaranteed Baron husk in the ruins. Multiple smaller wrecks scattered in the immediate vicinity. This is your first stop. Always.
  • South Swamp Outpost / Water Treatment — A cluster of Rocketeer and Wasp husks half-buried in swamp terrain and industrial debris between these two POIs. The mud hides some of them. Slow down.
  • The Breach (North) — The third static Baron husk. A solid endpoint for a sweep before heading to extraction. Smaller husks populate the surrounding area if the spawn conditions were generous.
  • Red Lakes / Electrical Tower — Frequently overlooked. Hills and low ground around Red Lakes regularly produce clusters of Wasp and Rocketeer husks. Add this to your route if you have time and stamina shots left.

Swamp Note The swamp and low-lying terrain near the South Swamp Outpost hides husks in reeds and debris with considerable effectiveness. Sprinting through without looking is how you miss three husks worth 2,400 combined points. Take two seconds to scan. You can afford two seconds.

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Best Loadout for First Wave Husks Trial

This section covers the ARC Raiders best loadout First Wave Husks Trial setup, which, to be clear, is not a combat loadout. You are not here to fight. You are here to interact with stationary objects. Plan your kit accordingly and resist the temptation to bring your most prized gear into a Trial where losing it to a lightning strike would be genuinely tragic.

Slot

Recommended Item

Why

Primary Weapon

Anvil IV (or Anvil I)

Fast fire rate, handles the small ARC patrols you cannot avoid without slowing you down

Defense

Light Shield + 5-10 Shield Rechargers

Survivability without the weight penalty of heavier armor

Healing

10-15 Adrenaline Shots, 15+ Bandages

Adrenaline Shots refill stamina instantly, allowing near-continuous sprinting across the map

Utility

2-5 Smoke Grenades

Safe crossings when other raiders decide this is a PvP session

Extraction

Raider Hatch Key (optional)

Reliable escape when extraction zones are camped. Trial score only counts on successful extract.

On the topic of the ARC Raiders free loadout Dam Battleground approach: yes, this Trial is entirely viable on a free loadout. You do not need to stake anything meaningful to hit 3-star. Queue into Dam Battleground on Electromagnetic Storm with a free kit, load up on Adrenaline Shots if you can manage it, and follow the route above. The Trial does not care how expensive your rifle is. The husks certainly do not.

Adrenaline Shots Are Not Optional This Trial is a stamina management exercise disguised as a scavenger hunt. Stack Adrenaline Shots. Craft them at the Medical Lab if your workshop supports it, or buy them from Lance in Descent. Running out mid-route and watching your character walk between husk clusters is a uniquely miserable experience you can avoid with basic preparation.

One additional word on the ARC Raiders Swamp spawn Dam Battleground situation: if the game places you near the South Swamp Outpost on spawn, consider yourself lucky. You are already adjacent to one of the denser mid-map husk clusters. Begin your sweep immediately from there, push toward Water Treatment, and let the rest of the route unfold naturally. Players who spawn near the Swamp and still miss the 3-star threshold need to read this guide a second time.

Best Loadout for First Wave Husks Trial
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Mistakes That Will Make You Feel Stupid in Retrospect

Every Trial has its signature ways to fail. This one has several, and they are all preventable.

  • Queuing without a map modifier. Running the Search First Wave Husks Trial on a standard, unmodified Dam Battleground when no bonus conditions are active takes roughly twice as long for the same outcome. Wait for Electromagnetic Storm unless you enjoy inefficiency as a lifestyle choice.
  • Going to Stella Montis. There is one Wasp remnant on that entire map. If you loaded in specifically for this Trial, you have made a serious error in judgment.
  • Dying before extracting. Trial score is only recorded on successful extraction. You can search 30 husks in one run and lose every single point to a careless death at extraction. Extract with time remaining. Do not get greedy.
  • Skipping pre-breached husks. The single most common and most forgivable mistake. Other players opening a husk before you is not a loss. It is a gift. Walk up and search it. Full points. No effort required.
  • Looting instead of searching. The loot inside First Wave Husks is secondary to your Trial objective. Search it, score the points, leave the contents. You can loot on your own time during a non-Trial run.
  • Ignoring Adrenaline Shots. Covered above. Covered again here because it keeps happening.

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ARC Raiders Search First Wave Husks Trial Guide FAQ

What counts as a First Wave Husk in ARC Raiders?

Baron, Rocketeer, and Wasp husks all count. Enemies killed mid-raid, ARC Couriers, and Probes do not. Static wrecks only.

Do I need to be the first player to open a husk?

No. Pre-breached husks award full points to anyone who searches them afterward. Let others breach, then collect.

What is the best map modifier for this Trial?

Electromagnetic Storm on Dam Battleground doubles spawn rates and point values. Queue immediately when it appears.

Can I run this Trial with a free loadout?

Yes. A free loadout with stacked Adrenaline Shots on Dam Battleground is fully viable for 3-star completion.

How should a duo or trio split the map for best results?

Split dam sides on spawn; send one player to the center during Electromagnetic Storm to catch bonus storm husks.

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