
Arc Raiders Geiger Counter: Where to Find One (Maybe)
Search Androids trial is live in Arc Raiders Season 5. Hit 3 stars fast with our Stella Montis Android route and Medical Research Facility guide.
The Arc Raiders Search Androids trial is exactly as glamorous as it sounds: you walk up to dead machines pretending to be people, press a button, and collect points for it. No boss fight, no timer, no dignity required. This is the easiest of the five Season 5 objectives, which is precisely why Embark buried it behind a map most players still can't navigate without crying.
Forget lore. The androids are loot containers wearing a corpse costume, scattered across Stella Montis, and only some of them are interactable on any given raid. You do not need to take their items. You do not need to feel anything about it. Interact, get points, move to the next one. That is the entire design document.
Every android body on the map sits in one of three states, and the game will not tell you which until you're standing next to it. Some are visibly wrecked and simply decorative. Some are "animated" — they twitch and shriek the moment you approach, which does nothing for your score but does a great job of announcing your exact position to every other Raider on the map. The rest are quietly searchable, worth points, and indistinguishable from the first two until you walk up and press the button. This is functionally the same random-interact mechanic as the old Search Kitchen Cabinets trial, just wearing a nicer coat of paint.
Reality check: Season 5 removed the old 2x multiplier from map conditions. Night Raids, storms, none of that doubles your Android points anymore. What you see per search is what you get. Grind accordingly.
Every guide, past and present, agrees on one thing: the Medical Research Facility Arc Raiders zone in the southwest of Stella Montis' upper layer is the densest android cluster in the game. It's well-lit, simple to navigate, and doesn't require a PhD in tunnel logic to reach, which by Stella Montis standards makes it basically a tutorial level.
|
Zone |
Density |
Notes |
|
Control Rooms |
Medium |
Two rooms, usually one searchable body each |
|
Seed Vault |
High |
Needs a Fuel Cell for the west door; worth clearing fully |
|
Cultural / Archives |
High |
Dense cluster, locked side-rooms are empty, skip them |
|
Business Center |
Medium |
A few scattered, plus one in the reception/auditorium |
|
Lobby |
Medium |
Quick pass on the way between zones |
|
Security Wing |
High |
Roughly four in one area, plus reception spillover |
|
Atrium / Cafeteria |
Low |
Thin, only two or so, don't linger |
|
Medical Research Facility |
High |
Multiple rooms, well lit, easiest to navigate |
|
Loading Bay |
High |
Best saved for last, tends to spawn a Bastion or Vaporizer |
|
Tunnel / Bridge |
Low |
Two or three stragglers on the way to extraction |
Which specific bodies are searchable resets every single raid, with no visible pattern — one solo run tested nearly every zone on the map and confirmed it's genuinely random rather than tied to a fixed rotation. This is why Stella Montis androids locations spread across ten separate zones instead of one: the game wants you walking, not camping.
A single well-run loop through that order was enough to clear roughly 25 searchable androids solo and land right at 10,000 points — well past three stars, with plenty of margin for the ones that turn out to be broken or the alarm-triggering kind.
This is genuinely how how to search androids in Arc Raiders works: no puzzle, no key, no timer. The only enemy here is your own ability to walk in a straight line without getting murdered by a janitor-bot with anger issues.

Per the current Arc Raiders trial points explained breakdown for Season 5, the standard reward tiers sit at 1,000, 2,000, and 3,000 points for Uncommon, Rare, and Epic rewards respectively, claimed automatically on extraction. Community testing puts each successful android search at roughly 400 points, meaning you need around eight clean searches to clear three stars — call it ten to account for the broken bodies and the ones that just scream at you instead of paying out.
|
Star |
Points needed |
Reward tier |
|
1 star |
1,000 |
Uncommon item/blueprint |
|
2 stars |
2,000 |
Rare item/blueprint |
|
3 stars |
3,000 |
Epic item/blueprint |
Extraction rule: Die before reaching an exit and every point from that run is erased. No partial credit. No sympathy. Extract the moment you're comfortably over 3,000.
If you actually want the fastest possible Arc Raiders 3 stars guide outcome and not just a technically-correct one: you don't need the whole map. Ten searchable androids at roughly 400 points each clears three stars with room to spare, so stop the moment your logbook crosses 3,000 instead of finishing the loop out of stubbornness. Do not detour for loot. Do not fight anything that isn't standing between you and the door. The androids don't fight back, but the map absolutely will.

Search Androids trial is live in Arc Raiders Season 5. Hit 3 stars fast with our Stella Montis Android route and Medical Research Facility guide.

Search Androids trial is live in Arc Raiders Season 5. Hit 3 stars fast with our Stella Montis Android route and Medical Research Facility guide.

Search Androids trial is live in Arc Raiders Season 5. Hit 3 stars fast with our Stella Montis Android route and Medical Research Facility guide.

Just interact. Taking items is optional and irrelevant to trial progress or completion.
Yes. Searchable bodies change every raid, so scout multiple zones instead of one fixed spot.
No. Season 5 removed the 2x multiplier from map conditions entirely for all trials.
All trial points from that raid are erased. Extraction is mandatory, not optional, for credit.
Yes. Stella Montis also spawns containers and ARC enemies, so stack objectives per run.


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