
ARC Raiders Weekly Trials: 3 Stars Fast Guide 11th May Week
ARC Raiders Expedition 3 left many players short on skill points. Embark confirmed the fix is in progress. Plan your skill tree before the points fina
ARC Raiders Expedition 3 ended on May 11, 2026. Players reset their progress, gave up their stashes, and waited patiently for the promised skill point rewards. A good chunk of them logged back in to find fewer points than expected: some as many as five short. Not a visual glitch. Actually missing.
Embark Studios confirmed the issue publicly via their Discord and the in-game news update (patch 1.28.0): "The team is aware of an issue causing some expeditioners to be missing skill points after departing. While we've managed to solve the issue, we are still tracking down the remaining accounts affected and will be granting skill points in the following days."
Status as of May 12, 2026
The fix is identified. Points are being pushed to accounts manually in batches. You do not need to do anything. They will appear. Patience is reportedly free.
This is not the first time ARC Raiders expedition bug complaints have flooded the subreddit. In December 2025, a patch failed to address an expedition progression bug that had been present since launch. Players were understandably vocal about the lack of communication. History, as it turns out, rhymes.
The current issue is at least partly tied to Embark recently changing how skill points are awarded during expeditions. Previously, your stash value determined extra points: rewarding cautious, hoarding playstyles. For Expedition 3, it flipped to damage dealt, which briefly turned every lobby into a chaos exhibition. The backend likely did not survive the transition cleanly.
Each ARC Raiders skill tree caps out at 75 total points across three branches: Mobility, Survival, and Conditioning. With no points wasted and Expedition 3 bonuses applied, some players should have had around 16 points available on fresh characters. If you logged in with 11, you are short by 5. That math tracks.
|
Points Source |
Amount |
Notes |
|
Base Level 1 Start |
1 pt |
Everyone gets this. Even you. |
|
Per Level (up to 75) |
1 pt each |
74 points total from leveling |
|
Expedition Completion Bonus |
5 pts |
The ones that went missing |
|
Total at Level 75 + Expedition |
~80 pts |
135 skills exist. Budget accordingly. |
Important: you cannot max every tree. 75 points for 135 available skills means you will, by design, leave half the board untouched. Plan. Or don't, and complain later.
While waiting for your points, here is what to do with them the second they arrive. ARC Raiders best early skills consensus is clear across every guide, every build theorist, and every streamer who has played more than six hours: start with stamina, then loot speed, then weight capacity. Anything else is roleplay.
Your stamina bar at base is an embarrassment. Marathon Runner (5/5) reduces stamina drain during movement: max this as fast as possible, ideally before level 11. Follow it with Youthful Lungs (5/5), which expands the stamina pool itself. Together these two skills make you a functional human being rather than a gasping liability. One point in Nimble Climber unlocks the tier. Do that first, then fill in.
Slip and Slide is worth a point early. ARC Raiders' slide mechanic is your emergency exit out of most bad situations. stamina management ARC Raiders is not a side concern: it determines whether you escape, loot, and extract, or die holding a full backpack in a bush.
Put two points into Agile Croucher and Revitalizing Squat immediately: not because they are extraordinary, but because they unlock In-Round Crafting, which absolutely is. Crafting bandages, shield rechargers, and grenades mid-raid eliminates the need to overprepare before every drop. Stop buying things. Start making them.
Looter's Instinct (5/5) is the other pillar of the Survival tree. Container reveals faster during searches: a passive that compounds with every raid. Looter's Instinct ARC Raiders is often underestimated by players who have not yet done the math on how many containers exist per map, and how much cumulative time the animation saves across a session.
Skip this early unless you have medium or higher shields already equipped. Used to the Weight becomes relevant once your gear is heavier: not when you are running starter loadouts. Broad Shoulders matters later for carry capacity. Neither is worth delaying your Mobility investment for.
|
Skill |
Tree |
Priority |
Reason |
|
Marathon Runner |
Mobility |
Must |
Cuts stamina drain on movement. First 5 points, no debate. |
|
Youthful Lungs |
Mobility |
Must |
Expands stamina pool directly. Pairs with Marathon Runner. |
|
In-Round Crafting |
Survival |
Must |
Craft heals and grenades mid-raid. Frees up bag space entirely. |
|
Looter's Instinct |
Survival |
Must |
Faster loot reveals. Blueprint hunting requires looting at scale. |
|
Slip and Slide |
Mobility |
Good |
Sliding is your panic button. At least 1 point early. |
|
Sturdy Ankles |
Mobility |
Good |
Reduces fall damage. Useful on vertical maps like Buried City. |
|
Broad Shoulders |
Survival |
Good |
More carry weight. Irrelevant until mid-tier gear. |
|
Looter's Luck |
Survival |
Good |
Bonus loot chance on scavenge. RNG-based but compounds over time. |
|
Used to the Weight |
Conditioning |
Skip Early |
Only matters with medium+ shields equipped. |
|
Loaded Arms |
Conditioning |
Late Game |
Far down the tree. Fine target eventually, irrelevant now. |
ARC Raiders skill respec is possible: but it costs a skill point to reset your entire tree. You cannot reset individual branches. You lose the point. If your build is a disaster, you pay to undo it. There is no free take-back. Plan accordingly, or enjoy the expensive lesson.
The Expedition system is the other reset vector: an optional 8-week wipe that strips your progress in exchange for permanent bonus skill points. If you have no intention of resetting, your current allocation follows you indefinitely. Good or bad.
Patch 1.28.0 also dropped the ARC Raiders Castaway skin set into the store alongside the new Whaler cosmetics. The Castaway set is a fisherman/space-survivor hybrid with an unusual amount of customization: removable jacket, removable headgear, toggle-able emissive effects, and three colorways: yellow, black, brown. Yellow is the most visible. Whether that matters to you depends on how much you enjoy being shot first.
The Whaler set includes a whale-shaped raider tool (it is a pickaxe, it is shaped like a whale, and yes it is exactly as absurd as that sounds), a fish trap back attachment, and an anchor charm. The emote pack of three is also live. One of the emotes is a wave. It will not help you survive.


ARC Raiders Expedition 3 left many players short on skill points. Embark confirmed the fix is in progress. Plan your skill tree before the points fina

ARC Raiders Expedition 3 left many players short on skill points. Embark confirmed the fix is in progress. Plan your skill tree before the points fina

ARC Raiders Expedition 3 left many players short on skill points. Embark confirmed the fix is in progress. Plan your skill tree before the points fina

Yes. Embark confirmed the fix and is pushing points to affected accounts in batches over the coming days.
One point per level, plus 5 from completing an expedition. Total at max level with Expedition 3: around 80.
Marathon Runner in the Mobility tree. Max it early. Every other decision is secondary until that is done.
Yes, but it costs one skill point and resets the whole tree. No partial resets. No free undos.
The 5 permanent skill points are genuinely valuable. The bug is being fixed. Embark is communicating. Probably fine.


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