
ARC Raiders Flashpoint Release Date & Overview
New guide is live: ARC Raiders Deliver Carriables: best maps, solo strategies, and loadout tips to hit 3-stars fast and push for 9,000 points on the l

Congratulations. Out of every thrilling thing you could be doing in ARC Raiders: fighting terrifying machines, looting dangerous zones, extracting with your life hanging by a thread: you have chosen to pick up a box and walk it somewhere. Truly, the pinnacle of the human gaming experience. But hey, those weekly Trial points aren't going to earn themselves, and that guaranteed Epic reward is dangling in front of your face like a carrot on a stick. So let's make sure you at least do the box-carrying optimally.
The Deliver Carriables Trial is one of five rotating weekly objectives in ARC Raiders' Trials system. It sounds disarmingly simple: find carriable items scattered across the map, haul them to designated receptacles, earn points. The catch: because of course there's a catch: is that every other Raider on your server had the exact same idea, carriables don't respawn once taken, and the maps are not small. It's a race disguised as a chore. Welcome to box logistics, Raider.
Before you go sprinting into a map with zero plan, here's how the points actually work: because apparently this isn't obvious enough and people keep loading in confused:
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Field Crates at Field Depots are the obvious choice, but the game counts a few other things too, which the tutorial absolutely does not explain clearly enough:
Your map choice is the single most important decision you'll make for this Trial, and yet most players pick whatever is convenient and then wonder why their score is embarrassing. Here is the breakdown:

You can't jump while carrying a carriable. Let that sink in. Your movement options are already dramatically reduced, which means your loadout needs to compensate for the fact that you are basically a slow, encumbered target waddling across an open map.
The core loop is not complicated. What makes it hard is doing it efficiently under time pressure while ARC enemies decide your crate looks like a great place to congregate. Here's how to approach it without embarrassing yourself:

If 3-stars and the Epic reward aren't enough for you: if you've decided that merely completing the challenge is insufficient and you need to haul as many boxes as physically possible in 30 minutes: this section is for you. You unhinged completionist, you.


New guide is live: ARC Raiders Deliver Carriables: best maps, solo strategies, and loadout tips to hit 3-stars fast and push for 9,000 points on the l

New guide is live: ARC Raiders Deliver Carriables: best maps, solo strategies, and loadout tips to hit 3-stars fast and push for 9,000 points on the l

Squads allow role-splitting: one player clears enemies while another carries crates: which is faster and safer overall.
At least one crate is already gone. Decide whether remaining crates are worth searching for or if restarting makes more sense.
It's the most popular carriables map by far, meaning crates get taken almost immediately after match start every single time.
Yes, puzzle items like fuel cells at Ancient Fort and underground batteries all count separately toward your total score.
Because the developers decided your suffering needed one more layer; plan routes around this limitation from the beginning.


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