ARC Raiders Blaze Grenade Trial
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ARC Raiders Blaze Grenade Trial

12 min read25 May 20262325

ARC Raiders Blaze Grenade Trial

The ARC Raiders blaze grenade trial does not ask you to throw fifty grenades at a wall. It awards points based on damage dealt to ARC machines using the blaze grenade specifically. The higher the enemy's health pool, the more damage: and thus more score: a single grenade extracts from it.

The wording "as much damage as possible" does not mean "bring a hundred grenades." Testing confirms the challenge tracks damage from individual throws. One perfectly placed grenade on the right target beats an entire loadout wasted on the wrong one.

Damage is scored per hit. Large ARC enemies give 2 points per damage point dealt. Target selection is the entire challenge.

Crafting the Blaze Grenade

Before you commit to this trial, you need a functioning blaze grenade crafting recipe. The blueprint is not handed to you. It drops from loot containers in industrial and security points of interest: Stella Montis Loading Bay being the most commonly cited location, though nothing here is guaranteed.

Recipe (confirmed)

  • Explosives Station Tier 3: required, non-negotiable
  • 1x Explosive Compound
  • 2x Oil
  • Blaze Grenade Blueprint learned

Explosive Compound does not grow on trees. Craft it at a Level 2 Refiner with 2 Crude Explosives and 2 Oil, or farm it from Industrial and Security containers. Hydroponic Dome Complex on Dam Battlegrounds is the most reliable source. Lightning strikes also leave Fossilized Lightning behind: recycling one yields 3 Explosive Compounds. Chase the storm if you want free materials.

Inventory Note

Oil is the primary bottleneck. Industrial containers at Loading Bay drop items that break down into oil: farm them while hunting the blueprint and you solve two problems at once.

Good news: you do not need to craft fifty grenades. Testing proved the trial rewards skill, not hoarding. Pack 5–10. Spend the rest of your carry weight on something useful.

Target Priority

This is where most players fail. Best targets for blaze grenade trial ARC Raiders are large, slow enemies with high health pools and multiple damageable hitboxes. Throwing fire at a Tick is a personal problem.

Rank

Target

Why

Approx. Score

Notes

1

Bombardier

Weaker armor, large hitbox, multiple legs

5,000+

Easiest large target to land on

2

Leaper

High HP, many joints, fire weakness

~2,000

3-star solo with one grenade

3

Bastion

Large but heavy armor

2,100–2,500

Aim under feet, not on top

Matriarch (core)

Requires setup, limited upside

~3,800

Snap Hook required; not worth solo effort

Small ARC (Wasps, Ticks, Hornets)

Minimal HP, minimal yield

<600

Skip entirely

Fire is the Leaper's primary elemental weakness. A burning Leaper dies faster than a healthy one, which is irrelevant to your score but satisfying to watch.

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Placement: Where the Grenade Actually Lands

Blaze grenade placement matters more than quantity. How to aim blaze grenade ARC Raiders is a question that sounds stupid until you throw six of them on a Bastion's roof and watch the fire cascade into nothing.

  • Bastion: Throw under its feet, not on top. Fire falling down from above barely registers. The burning zone needs to sit where the legs contact the ground.
  • Leaper: Direct body throw. Aim for the torso or leg cluster. The multi-jointed frame takes damage across several hitboxes simultaneously.
  • Bombardier: Any central hit. Its lighter armor means the fire soaks in rather than bouncing off.
  • Matriarch core: Requires breaking the core off first, then landing fire directly on the exposed core. Adds steps for marginal gain unless you already have a Snap Hook and an equalizer.

Stacking Mechanics

Current behavior: throw one grenade, wait for the fire effect to expire, then throw another. Simultaneous stacks do not multiply points. Sequential throws on the same target do. Patience is rewarded. Impatience is not.

The ARC Raiders blaze grenade loadout does not need to be elaborate. Five to ten grenades is sufficient for a 3-star score if you use them correctly. Pad the rest with utility items.

  • 5–10x Blaze Grenades
  • 1x Law Grenade (pulls grouped ARC into a tight cluster before igniting)
  • Snap Hook (Matriarch access and elevation)
  • Equalizer or similar mid-range weapon (stripping armor, breaking Matriarch core)
  • Combat rations or healing: you will stand near fire and deserve what happens

The Law Grenade is the hidden multiplier. Blaze grenade combo strategy: use a Law Grenade to pull a Leaper and a Bombardier into the same spot, then throw a single Blaze Grenade onto both. Combined score approaches 8,000 from one throw. That is a very reasonable way to spend one item slot.

Where to Do This

Stella Montis, Loading Bay is the default recommendation. It has Bastion spawns, good elevation for throws from height, and consistent large ARC density. Night Raid conditions increase enemy health multipliers, which translates to more damage per grenade.

The ARC Raiders Stella Montis trial strategy works because the loading bay area has grouped ARC at the bottom reachable from overhead: ideal for arc-landing grenades on multiple targets. Archives on Stella also has ARC congregation points worth exploiting.

  • Dam Battlegrounds: Hydroponic Dome Complex: 2 Bastion spawns, Leaper and Bombardier presence. Good for 2x event modifiers during Electromagnetic Storm.
  • Spaceport (Hidden Bunker event): Extended raid duration, clustered Bastion and Bombardier spawns. Strictly better if the event is active.

PvP Warning

Other players know where the large ARC spawn. Expect competition. If you accidentally set a teammate on fire: which happens: a defib and an apology are your only options.

Score Thresholds

The ARC Raiders trial score thresholds are not secret. Three stars requires 3,000 points. One Leaper hit with a well-placed blaze grenade nearly achieves this alone. Two large targets is comfortable. Three is generous.

Stars

Score Required

Realistic Path

1 Star

1,000

One bad throw on a Bastion

2 Stars

2,000

One decent throw on a Leaper

3 Stars

3,000

One Leaper + anything else

Leaderboard push

8,000+

Law Grenade + Leaper + Bombardier simultaneously

Only your best single-raid score counts. Running five mediocre raids accomplishes nothing. How to three star blaze grenade trial is answered by one competent run, not five sloppy ones.

What Not to Do

  1. Craft 50+ grenades before understanding the scoring. You wasted oil.
  2. Throw grenades on top of a Bastion. The fire falls away from the hitboxes.
  3. Stack grenades simultaneously expecting multiplied score. They do not stack.
  4. Target small ARC. Wasps, Ticks, and Hornets are irrelevant to this trial.
  5. Die before extracting. Score is forfeited on death. The ARC do not issue posthumous receipts.

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ARC Raiders Blaze Grenade Trial FAQ

Do blaze grenade damage stacks multiply score?

No. Throw one, wait for fire to end, then throw another. Sequential stacks score. Simultaneous stacks do not.

What is the best single target for one blaze grenade?

Bombardier. Weaker armor means more fire damage absorbed, yielding roughly 5,000 score from one grenade.

Where does the blaze grenade blueprint drop?

Industrial containers, most reliably at Stella Montis Loading Bay. Night raids seem to improve odds, though no data confirms it.

Can I three-star this trial without crafting grenades?

Only if you find grenades in-raid. Crafting is faster and more reliable. Explosives Station Tier 3 required.

Does dying reset my trial score?

Yes. Only extracted score counts. Die mid-run with 8,000 points and you keep exactly zero of them.

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