26 March, 2026

Grinding Gear Games has once again graciously rearranged the furniture in the house they set on fire every three months. Patch 3.28, dubbed Mirage, arrived bearing new league mechanics, a fresh Scion Ascendancy called the Reliquarian, over forty new Exceptional Support Gems, and a sweeping Atlas rework that nobody asked for but everyone will abuse within the first 72 hours.
The league mechanic sends you into a distorted astral copy of your current map populated by Afarud Necromancers performing a ritual on a trapped Djinn. You disrupt their ritual, collect wishes, and gain modifiers. Sounds profound. In practice you are a blender with a character attached, and the Djinn is content.
Minions go brrr. Totems go brrr slightly slower. Everything that once obliterated content with slams was told to sit down. The passive skill tree got rearranged while no one was watching. If your build is not summoning something or converting mana into violence, you are already three weeks behind.
The most important mechanical change for your planning: map tier flexibility. Using a map of a given tier now grants access to any equal or lower tier, removing the need to farm specific maps for progression unlocks. Your Atlas now starts from the center and expands outward. Whether this feels liberating or deeply disorienting depends entirely on how many hours you have sunk into the old layout.
Earthshatter had its effectiveness of added damage reduced roughly 20% and Overexertion's damage bonus was nerfed by 30%. If you were planning an Earthshatter Berserker, consider staring at the wall instead. Comparable outcomes.
All twenty Ascendancy classes, ranked by general power, accessibility, and how much suffering they require to function. Rankings reflect softcore trade league performance through early-to-mid endgame. Hardcore players should probably close this tab and reconsider their choices in life.
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|
Tier |
Ascendancy |
Base Class |
Top Pick |
Verdict |
|
S |
Necromancer |
WITCH |
Raise Spectre / Dominating Blow |
Level 30 gem scaling turned Spectres into existential threats. You stand in the back. They handle everything. You win. |
|
S |
Guardian |
TEMPLAR |
Holy Absolution |
Four direct buffs. Sentinel of Radiance is now permanent. Marshal of Divinity adds Hallowing Flame. Quietly unstoppable. |
|
A |
Hierophant |
TEMPLAR |
Kinetic Fusillade Totems / Spark Archmage |
Totem placement speed doubled via Pursuit of Faith. Totems appear "fast AF." Kite while they kill. Dignified. |
|
A |
Assassin |
SHADOW |
Crit CoC Discharge of Misery |
Opportunistic now grants full reflect immunity. Crit scaling untouched. Squishy but finally safe to run reflect maps. |
|
A |
Saboteur |
SHADOW |
Eye of Winter Mines / Glacial Cascade |
Mines remain exceptional for burst and bossing. One-button playstyle with autotargeting. Glacial Cascade lost barely 3% damage. |
|
A |
Deadeye |
RANGER |
Lightning Arrow / Tornado Shot |
Mirage doubles dense mechanics like Legion and Breach. No ascendancy clears them faster. Gold standard for currency farming. |
|
A |
Reliquarian |
SCION |
Pyroclast Mine / Kinetic Fusillade Wand |
Brand-new. Unique item effects baked into the skill tree. Rotating pool per league. Wildly flexible. Requires currency to execute. |
|
B |
Trickster |
SHADOW |
Exsanguinate Mines |
Solid DOT damage and decent survivability. Not the flashiest league start but refuses to completely embarrass you. |
|
B |
Champion |
DUELIST |
Impale Cyclone |
Fortify and permanent Intimidate give solid early-game footing. Falls behind at red map investment levels. Predictable but functional. |
|
B |
Gladiator |
DUELIST |
Bleed Retaliate / Cyclone |
Bleed is powerful week one before people can afford defenses that counter it. Block layers make you surprisingly not dead. |
|
B |
Slayer |
DUELIST |
Cyclone of Tumult / Shield Crush |
Earthshatter is dead, long live Cyclone. Spin to win survives another league without GGG noticing. Leech keeps you alive. |
|
B |
Berserker |
MARAUDER |
Chain Hook Rage Vortex |
Post-Earthshatter death, Rage Vortex picks up the slack. Double lucky block and armor layers add surprising resilience. |
|
B |
Juggernaut |
MARAUDER |
Ancestral Warchief Totems |
Armor stacking and stun immunity make it a wall with opinions. Very slow. Endgame investment ceiling is not remarkable. |
|
B |
Elementalist |
WITCH |
Shock Nova / Glacial Cascade |
Golem build nerfed. Non-golem elemental scaling fine for Shock Nova. Outclassed by Necromancer for minions. Exists. |
|
B |
Pathfinder |
RANGER |
Poisonous Concoction of Bouncing |
Viper Strike lost 75% of its damage and the will to live. Poisonous Concoction remains excellent. Do not confuse the two. |
|
B |
Occultist |
WITCH |
Hexblast Mines |
Hexblast scaling via curse removal remains potent. Ascendant for ES and chaos damage synergy. Niche but convincing. |
|
B |
Inquisitor |
TEMPLAR |
Righteous Fire / Shock Nova |
Penance Brand nerfed 20% damage and slower activation. Righteous Fire still works. Inevitable Judgement bypasses resistances. Respectable. |
|
B |
Warden |
RANGER |
Frost Blades |
New ascendancy with nature-themed buffs. Frost Blades Warden clears densely with satisfying projectile chains. Smooth enough. |
|
B |
Ascendant |
SCION |
Crit Smite / Various hybrid |
Flexibility remains its identity. Currency-dependent as always. Iron Reflexes and suppression stacking offer defensive depth. |
|
C |
Chieftain |
MARAUDER |
Righteous Fire (reluctantly) |
Explosion chance doubled. Explosion damage halved. Net result: negative. Righteous Fire is its only remaining dignity. Barely. |

For the first time in several leagues, no build so thoroughly dominates that calling it S-Tier feels honest. Necromancer and Guardian come closest. The rest of the field is unusually compressed. Whether you interpret this as balance or mediocrity is a personality test.
Six builds that either define the league meta or are at least interesting enough to justify the forty hours you will spend watching a YouTube guide at 0.75x speed. Each is viable in softcore trade. Hardcore viability is your own moral failing to assess.
Witch → Necromancer S
Level 85 Spectres at gem level 30 deliver exponential scaling that renders your personal contribution to combat essentially ceremonial. You run. They fight. You collect currency. This is fine.
Top skill: Raise Spectre
Templar → Guardian S
Absolution received longer duration and harder-hitting minions. Marshal of Divinity adds Hallowing Flame to melee hits. Sentinel of Radiance is now permanent. Beginner-friendly and ruthlessly effective.
Top skill: Absolution
Templar → Hierophant A
Eight ballista totems fire sequential projectile bursts while you concern yourself with positioning and being elsewhere. Mind Over Matter converts incoming damage to mana loss. Extremely forgiving early league.
Top skill: Kinetic Fusillade (Ballista)
Ranger → Deadeye A
Mirage duplicates Legion and Breach encounters. Nothing clears dense content faster than Deadeye projectiles. Currency generation early league is exceptional. Glass cannon tendencies require acknowledgment.
Top skill: Lightning Arrow / Tornado Shot
Ranger → Pathfinder A
Scales off life flasks rather than weapons. Your only early upgrade is keeping your flask current. Lowest barrier to entry in the entire meta. Do not play Viper Strike of the Mamba. It is gone. Let it go.
Top skill: Poisonous Concoction of Bouncing
Templar → Inquisitor B
Activate fire. Walk forward. Enemies burn. You survive because Inevitable Judgement ignores resistances and you built accordingly. Penance Brand is no longer your identity. Grieve privately and move on.
Top skill: Righteous Fire

A brief memorial. These builds were popular enough in previous leagues that a non-trivial number of people planned to play them in 3.28. GGG had opinions.
The removal of old T17 Fortress meta means the baseline for "good enough" has lowered considerably. Builds that were outclassed by the previous overpowered standard are now perfectly adequate. The game is more balanced because the top was pulled down, not because the bottom was raised. Celebrate accordingly.
The Reliquarian integrates the passive effects of powerful Unique items directly into its Ascendancy skill tree, removing the need to actually equip those items. You select one notable from three categories: Armour Uniques, Weapon Uniques, and Jewellery Uniques. The available pool rotates with every league, making this the most dynamically flexible and theoretically infuriating Ascendancy in the game's history.
Current notable combinations include Pyroclast Mine builds leveraging Astral Projector and Victario's Influence, and Kinetic Fusillade setups using Grace of the Goddess for attack speed and elemental damage. The Reliquarian sits comfortably in A Tier but requires investment. It is not for beginners. Beginners will play it anyway.
Over forty new Exceptional Support Gems arrive alongside the Coin of Power system, which assigns value to each gem's universal applicability and early-game power. The meta impact favors gems that work at level 1 across multiple build archetypes, free up passive points, or open a main-link slot. The consensus is that this system adds meaningful build customization rather than inflating numbers, which is GGG behaving unusually well.
Mirage duplicates the content already inside your map. A map with Legion becomes a map with potentially double Legion. A map with Breach doubles the Breach. This mechanically rewards builds with consistent area damage, strong clear speed, and the stamina to process twice as much content per map. It is not subtle about what it wants from you.

Poisonous Concoction Pathfinder demands the least investment and consistently delivers. Necromancer Spectre builds reward patience with overwhelming endgame returns.
Not unless you understand the rotating unique pool well. It rewards veterans who can identify broken interactions before prices spike. New players will be confused.
Technically yes, but Inquisitor does it better now. Chieftain's explosion nerfs left Righteous Fire as its only respectable option, and barely that.
Cyclone Slayer, Shield Crush, and Bleed Gladiator all function. Melee is not dead, just slower, squishier, and less efficient than projectile or minion alternatives.
Start with Dominating Blow Necromancer or Righteous Fire. Both have low mechanical requirements, strong survivability, and enough YouTube guides to compensate for any confusion.