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147 weapons. One guide. Charged Uriziel at the top, vendor trash at the bottom: Gothic 1 Remake weapon tier list with full damage stats and requiremen
The Colony doesn't care about your feelings. Neither does this guide. Gothic 1 Remake best weapons ranked without padding, without "it depends on your playstyle," and without the three paragraphs about lore nobody asked for.
The best weapon is the highest-damage one you can actually equip. Everything below is just a map to get there faster.
|
Tier |
Weapon |
Type |
DMG |
Req |
Note |
|
S |
Charged Uriziel |
2H Sword |
120 magic + 30 fire |
30 STR |
30 STR for 150 effective damage. Obscene. |
|
S |
Crossbow of War |
Crossbow |
120 |
70 DEX |
Highest raw damage in the game. Reloads slow. Doesn't matter. |
Charged Uriziel is the reason Xardas exists. Uriziel Gothic 1 Remake starts as an unidentified blade in the Sleeper's Temple: take it to Xardas, watch him make it terrifying. Magic damage bypasses physical resistance. Combined with its absurdly low 30 STR requirement, nothing else is close.
|
Tier |
Weapon |
Type |
DMG |
Req |
Note |
|
A |
Innos' Rage |
2H Sword |
110 |
95 STR |
Legendary. Massive invest. Massive payoff. |
|
A |
Claw of Beliar |
2H Sword |
110 |
95 STR |
Innos' evil twin. Same damage, same pain to unlock. |
|
A |
Lee's Axe |
2H Axe |
105 |
90 STR |
Legendary. AoE cleave. General Lee approves. |
|
A |
Bow of Death |
Bow |
88 |
50 DEX |
Best bow. Endgame archer goal. |
|
A |
Scar's Sword |
1H Sword |
85 |
70 STR |
Best one-hander. Kill Scar, loot it, don't feel bad. |
One-handed builds get Scar's Sword and stop asking questions. Kill Scar early: yes, he's in the Castle, yes, he's dangerous, yes it's worth it. Isolate him at night. The Scar's Sword Gothic Remake payoff lasts multiple chapters.
|
Tier |
Weapon |
Type |
DMG |
Req |
Note |
|
B |
Gorn's Revenge |
2H Axe |
100 |
85 STR |
Legendary. Gets the job done. |
|
B |
Torlof's Axe |
2H Axe |
99 |
84 STR |
Legendary. One point shy of Gorn's. Annoying. |
|
B |
Wrath Steel |
2H Sword |
88 |
66 STR |
Strong pre-legendary filler. Underrated. |
|
B |
King's Blade |
1H Sword |
74 |
59 STR |
Drops from Gor Na Drak. Carries mid-game. |
|
B |
Mercenary's Blade |
1H Sword |
73 |
58 STR |
Old Mine Templar drop. Almost King's Blade. Fine. |
|
B |
Heavy Crossbow |
Crossbow |
~80 |
50 DEX |
Pre-Crossbow of War ranged stop-gap. Worth it. |
|
B |
Battle Axe 2H |
2H Axe |
94 |
72 STR |
Vendor-available. Respectable filler. |
|
Tier |
Weapon |
Type |
DMG |
Req |
Note |
|
C |
Berserker's Sword |
1H Sword |
66 |
54 STR |
Filler before King's Blade. Acceptable. |
|
C |
Longbow |
Bow |
40 |
30 DEX |
From Drax. Kills things. That's the bar. |
|
C |
Light Crossbow |
Crossbow |
60 |
30 DEX |
Early crossbow access. 60 damage at 30 DEX is decent. |
|
C |
Longsword / Broadsword |
1H Sword |
45–55 |
35–45 STR |
The "waiting for better options" swords. |
|
C |
Arto's Sword |
1H Sword |
65 |
50 STR |
Decent stepping stone. Don't marry it. |
|
C |
Hunting Bow |
Bow |
32 |
22 DEX |
Hunter Ratford's bow. Fine for early chapters. |
These are the weapons you equip because you have no choice, not because you want to. The Gothic 1 Remake early game weapons bracket: Rusty Sword (10 DMG / 5 STR), Old Sword (12 DMG / 8 STR), Crude Sword (17 DMG / 14 STR), Judgment Sword (30 DMG / 20 STR), Battlesword (33 DMG / 23 STR): exists to get you to Chapter 2 without embarrassing yourself. Shortbow (20 DMG / 10 DEX) is the opening ranged option because that's all there is.
Every weapon you use before Scar's Sword is a stepping stone. Treat it accordingly.
Faster swings, less damage per hit, better in tight spaces. Swords stab (range), axes cleave (AoE). The one-handed weapons Gothic 1 Remake route peaks at Scar's Sword: 85 damage for 70 STR. Get there, stop second-guessing.
Slower. Harder. Correct. Two-handed sword Gothic 1 Remake builds live or die by their stat investment: Innos' Rage demands 95 STR, so either commit or don't touch this category. King's Blade (74 DMG / 59 STR) from Gor Na Drak is the bridge between "surviving" and "winning."
Dexterity-gated. Scale smoothly from Shortbow to Bow of Death. The best bow Gothic Remake endgame is Bow of Death at 88 DMG / 50 DEX. Bows let you pull enemies, open fights from range, and avoid the embarrassing melee death spiral. Rider's Bow from Shrike is a solid early bonus if you know where to look.
Higher burst than bows, slower reload, higher DEX floor. Light Crossbow hits 60 DMG at 30 DEX: that's not a starting weapon, that's a statement. Crossbow of War ends the conversation at 120 DMG / 70 DEX. Crossbow Gothic 1 Remake builds pair well with Strength melee as a secondary weapon.
The real Gothic 1 Remake weapon requirements system is simple: you either meet the threshold or the weapon is decorative. Strength unlocks every melee weapon. Dexterity unlocks every bow and crossbow. Splitting LP between both early is how people end up mid-game with two mediocre options instead of one good one.
Weapon proficiency matters. An untrained character swinging Innos' Rage is a comedy act. Train Scatty for one-handed, use the correct trainer for two-handed: the weapon skill training Gothic Remake investment is non-negotiable. The damage number on the weapon tooltip assumes you're trained. You're probably not.
The five rarity tiers: Crude, Common, Uncommon, Rare, Legendary: tell you roughly what chapter the weapon belongs in. Legendaries (Innos' Rage, Lee's Axe, Gorn's Revenge, Torlof's Axe) are endgame. Don't plan your build around them at Chapter 1.
The Gothic 1 Remake strength build is the most forgiving path. One-handed melee with Firebolt rune backup handles almost every situation, even when your route through a camp goes wrong.

147 weapons. One guide. Charged Uriziel at the top, vendor trash at the bottom: Gothic 1 Remake weapon tier list with full damage stats and requiremen

147 weapons. One guide. Charged Uriziel at the top, vendor trash at the bottom: Gothic 1 Remake weapon tier list with full damage stats and requiremen

147 weapons. One guide. Charged Uriziel at the top, vendor trash at the bottom: Gothic 1 Remake weapon tier list with full damage stats and requiremen

Charged Uriziel. 120 magic plus 30 fire damage at 30 STR. Nothing competes.
85 damage, best one-hander available. Kill him at night when the castle sleeps. Yes.
Bows for sustained ranged builds. Crossbows for burst damage on STR characters as a secondary.
Yes. Requirements and damage values are remapped. Don't trust classic wiki numbers here.
You can. You'll be mediocre at both. Pick one. Learning Points are not refundable.


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