EMPULSE is a 6v6 movement shooter from 1047 Games: the studio that made Splitgate, abandoned Splitgate 2, and apparently decided the correct response was to make a Titanfall clone. Set in the post-utopian city of Freehold, matches revolve around chaining wall-runs, grapples, and Holojumps into kills before the enemy team does it to you first.
|
Attribute |
Value |
|
Match Size |
6v6 |
|
Early Access Price |
$20 |
|
Steam Wishlists |
250K |
|
Positive Reviews |
70% |
It launched June 24, 2026 in Early Access on Steam, PS5, and Xbox Series X/S for $19.99. No microtransactions at launch. No battle pass. No store. That alone makes it historically rare.
It is directly inspired by Titanfall 2 and Black Ops 3. 1047 Games isn't hiding that. Their own press releases say "we have a lot of Titanfall fans on this team." Good for them. EA certainly doesn't.
This is the entire point. If you came for gunplay, you picked the wrong genre. Wall running mechanics are the foundation: you can run forwards and backwards on virtually any vertical surface and chain it into everything else.
Movement is a weapon. If you're playing this like Call of Duty, standing in a corner, you are a stationary target and you deserve what happens next.
The Titanfall spiritual successor comparisons are earned. Freehold's maps are built vertically, specifically to enable route chains that don't exist in traditional corridor shooters. Players coming from Halo or CoD should budget time for an adjustment period. How much time depends on how fast you learn humility.
Two mechs spawn per wave at fixed map locations after a visible countdown. First come, first served. Both teams can hold one each, or one team can dominate and run two simultaneously. Mech pilot gameplay is a contested power spike, not a personal killstreak. You fight for it.
Never ignore the mech spawn timer. The team that controls mechs controls the round. This is not optional information.
Unlike Titanfall's titans, mechs are not personal call-ins. You don't earn them. You race for them. Coordinated anti-mech focus fire: particularly with Volta and Mech Slayer perks: drops them fast. Sitting in a mech believing you are invincible is a mistake you will make once.
In Mech Bounty mode specifically, each team is guaranteed one mech. Destroying the enemy mech earns 5 points. A normal kill earns 1. Plan accordingly.
Ten primary weapons at Early Access launch. FPS loadout system is intentionally simple: one primary, two attachments, three perks that modify your mech suit. One guaranteed melee secondary you cannot swap. Your weapon fires from the hip by default: ADS exists for snipers.
|
Class |
Recommended Pick |
Notes |
|
Assault Rifle |
Resonance Carbine |
Best all-rounder while learning maps. Start here. |
|
SMG |
Percussion |
Explosive splash damage. Forgives bad aim. Somewhat. |
|
Sniper |
Requiem |
New at Early Access launch. Fast-paced sniping is a personality disorder and it works here. |
|
Shotgun |
Any |
Extremely effective. Infuriates everyone. Historically accurate for the class. |
Every weapon has mastery camo challenges. Run a weapon hard enough, complete its track, unlock the camo. No purchase required. Unusual.
|
Mode |
Format |
Objective |
|
Team Deathmatch |
6v6 |
Kill limit. Start here if you're new. No shame in it. |
|
Upload |
6v6 |
Carry a ball to the enemy base. Expect close-range chaos. |
|
Intel |
6v6 |
Hold the objective for 30 seconds to score. Resets after each score. |
|
Control |
6v6 / 4v4 Ranked |
Capture both points OR eliminate 35 enemy respawns. Every death counts. |
|
Mech Bounty |
6v6 |
Each team fields a mech. Enemy mech kill = 5 pts. Standard kill = 1 pt. |
Ranked mode is 4v4 across Upload, Control, and Intel. You need 50,000 Account XP to unlock it. Then 10 placement matches. Then you climb. Competitive FPS ranked mode here is pure skill-based: no SBMM in casual playlists, only in ranked.
The free-to-earn cosmetic system is the most aggressively consumer-friendly thing in modern live-service gaming, which given the current landscape is not saying much but is still worth noting.
Refer a friend and get $5 real money per successful referral. US and EU only at launch. 1047 Games is paying you to do their marketing. Respect the honesty of this arrangement.
Five maps at Early Access launch. All built vertically. Vertical map design FPS is the architectural philosophy: every district in Freehold is designed for chaining movement, not for finding corners to crouch behind.
Play TDM on these first. Learn the routes. Then wonder why you ever wasted time on flat maps.
Crossplay shooter PC console: EMPULSE supports full cross-platform multiplayer from day one. Same matchmaking pools. Squad with whoever you want.
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Platform |
Price |
Status |
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Steam (PC) |
|
|
Platform |
Price |
Status |
|
Steam (PC) |
$19.99 ($14.99 launch discount) |
Early Access: Live |
|
PlayStation 5 |
$19.99 |
Early Access: Live |
|
Xbox Series X/S |
$19.99 |
Early Access: Live |
Early Access: Live
PlayStation 5
|
Platform |
Price |
Status |
|
Steam (PC) |
$19.99 ($14.99 launch discount) |
Early Access: Live |
|
PlayStation 5 |
$19.99 |
Early Access: Live |
|
Xbox Series X/S |
$19.99 |
Early Access: Live |
Early Access: Live
Xbox Series X/S
|
Platform |
Price |
Status |
|
Steam (PC) |
$19.99 ($14.99 launch discount) |
Early Access: Live |
|
PlayStation 5 |
$19.99 |
Early Access: Live |
|
Xbox Series X/S |
$19.99 |
Early Access: Live |
Early Access: Live
Early Access is expected to run 9–12 months. 1047 Games plans to update based on player feedback, not a seasonal calendar. Whether that proves true is a separate question from whether it's a good intention. It is a good intention.
Before you fire a single shot, understand that movement shooter beginner tips all converge on one truth: stop playing this like a normal shooter.
In Control mode, every life matters. Reckless plays are punished harder here than anywhere else. Play accordingly or play TDM until you understand why.

Inspired by it, not identical. No AI pilots, no titan call-ins. Mechs are contested map objectives, not personal companions.
No store, no battle pass at Early Access launch. All cosmetics earned through gameplay. Enjoy it while it lasts.
Only in ranked. Casual matchmaking is open. Prepare to face people who've been playing since launch day.
Fast, but learnable. The training course exists for a reason. Movement chains take practice; dying while learning is the process.
Yes. PC, PS5, and Xbox Series X/S share the same matchmaking pools from launch. No exceptions.


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