
New guide: the 10 best solo carry heroes in Marvel Rivals Season 9, split by low elo and high elo picks for every role. Read now.

Season 9 turned Marvel Rivals into a demolition derby, and if your five teammates forgot how buttons work, Thor, Punisher, Magik, Jeff the Land Shark, Angela, Venom, Elsa Bloodstone, Star-Lord, White Fox and Mantis are the ten heroes built to carry you anyway. This Marvel Rivals Season 9 tier list splits picks by elo because a hero who bulldozes a bronze lobby can be dead weight the moment opponents remember they have hands.
Solo carrying is not a personality trait, it is damage control for a team that gave up. Low elo heroes punish bad positioning, high elo heroes punish good positioning, and pretending both problems share one solution is how you stay stuck in the same rank forever.
Every role has a job. Tanks make space, supports enable and heal, DPS contest angles. When your team stops doing its job, solo carrying means squeezing maximum value out of minimum resources, no healing, no space, no cooperation, and still winning fights. The best best solo carry heroes Marvel Rivals has to offer are the ones who need the least help to do the most damage.
Nobody in a low rank lobby is coordinating anything, so Marvel Rivals low elo heroes that reward selfish, aggressive play climb fastest. Stop waiting for a team plan that was never coming.
| Hero | Role | Tier | Why It Wins Low Elo Games |
|---|---|---|---|
| Thor | Tank | S | Thor is selfish by design and that selfishness is exactly what low elo needs, he skips the babysitting and just kills people. |
| Hulk | Tank | A (honorable mention) | More independent playmaking than ever, but a rougher learning curve than Thor. |
| Punisher | DPS | S | Shreds tanks and backline alike, and low elo lacks the coordinated dive needed to punish him. |
| Magik | DPS | A (honorable mention) | Bigger hitbox on her dash and bonus HP make her nearly impossible to punish without aim. |
| Jeff the Land Shark | Support | S | Heals and kills at the same time, and bad Jeffs stay low elo, good Jeffs never stop climbing. |
| Jubilee | Support | A (honorable mention) | High damage output plus utility, punishes anyone who can't hit shots under pressure. |
Here is the part supports refuse to accept. Healing is not sacred, it is just one tool among several, and pretending otherwise is how you lose a perfectly winnable match.
Healing is a utility in low elo, not a responsibility. Pocketing a teammate who never trades damage, never takes space, and just stands there is not support, it is charity work for someone who will never say thank you.
Once opponents actually punish mistakes, the calculus flips. Marvel Rivals high elo heroes need to create pressure against players who already know how to peel, dive, and coordinate cooldowns.
Hero | Role | Tier | Why It Wins High Elo Games |
|---|---|---|---|
Angela | Tank | S | 300 bonus shields let her dip in and out of combat with almost any backline, making her a legitimate one-trick even at the top. |
Venom | Tank | S (honorable mention) | The Phoenix team-up hits through shields and multiple targets at once, baiting cooldowns nobody can spare. |
Elsa Bloodstone | DPS | S | Strong against tanks, strong against DPS, and her ultimate can end a fight before opponents get to react. |
Star-Lord | DPS | S (honorable mention) | A literal second life plus out-of-combat shields, dominant in triple support compositions. |
White Fox | Support | S | Survives dive, fights back, and enables aggressive teammates instead of just following them around. |
Mantis | Support | S (honorable mention) | The engine behind triple support comps, still broken, still enabling everyone's damage boost fantasies. |
There are two ways to matter in a losing game. You either solve problems as they appear, or you become the problem opponents can't ignore. Chasing every fire on the map turns you into an unpaid janitor, and janitors do not carry games. Sometimes the only route to victory is becoming the villain instead of the fixer.
None of this happens in a vacuum. The Marvel Rivals Season 9 patch notes introduced a Marvel Rivals Regenerative Shield mechanic that heals bonus health after a few seconds out of combat, which is why mobility-heavy heroes like Thor, Magik, and Angela suddenly refuse to die. On top of that, a full rework of Marvel Rivals team-up abilities reshuffled which duos actually matter, so half the old synergy guides are already garbage.
Every role has its own curve this patch. The Marvel Rivals Season 9 tank tier list now favors selfish, mobile bruisers over classic shield bots. The Marvel Rivals Season 9 DPS tier list rewards burst damage that ignores healers entirely. And the Marvel Rivals Season 9 support tier list got comparatively nerfed, meaning healers who can also fight are worth more than ever.
Here is the twist nobody wants to hear. The actual best way to solo carry is to not solo carry at all. One person cannot consistently beat six, not even a smurfing pro, so the smarter move is finding a duo partner who commits to the same plan you do. One Daredevil timing a dive with you turns an impossible 1v6 into a manageable fight your team can actually finish.
Treat solo carrying as a last resort, not a lifestyle. Force it every single game and you become the reason your team loses, not the reason it wins.

New guide: the 10 best solo carry heroes in Marvel Rivals Season 9, split by low elo and high elo picks for every role. Read now.

New guide: the 10 best solo carry heroes in Marvel Rivals Season 9, split by low elo and high elo picks for every role. Read now.

New guide: the 10 best solo carry heroes in Marvel Rivals Season 9, split by low elo and high elo picks for every role. Read now.

Thor dominates low elo, Angela dominates high elo thanks to her 300 bonus shields and flexibility.
Punisher, since low elo lacks the coordinated dive needed to punish his damage output.
Yes, he heals and kills simultaneously, and skilled Jeff players climb consistently out of low elo.
A new Regenerative Shield mechanic and a full team-up rework shifted power toward mobile, aggressive heroes.
No, finding a duo partner who commits to your game plan wins more games than forcing solo carries.


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