
Marathon PC optimization Guide | Best PC Settings + Potato mode
Marathon's weapon tier list is here! Discover which guns dominate PvP and PvE, which ones are criminally slept on, and which ones should stay in the t

Congratulations! You've stumbled upon the definitive Marathon weapon tier list — the one guide that will solve all your in-game problems, fix your aim, compensate for your tactics, and probably do your laundry too. Because nothing says "I know what I'm doing" like following the tier list of a guy who openly admits he's never even picked up two of the guns he's ranking.
Yes, welcome to the world of Marathon weapon rankings, where PvP gods are PvE paper weights, where vault weapons are secretly busted but nobody told them yet, and where the best possible advice is: just bring the Bully. Every time. In every situation. Against every enemy. Forever.
This is going to be the most rigorous, scientific, peer-reviewed weapon analysis you've ever read — or the fevered ramblings of someone with too many hours in extraction shooters. Honestly, it could go either way.
|
Weapon |
Tier |
Notes |
|
Bully |
S |
The golden child. Versatile, reliable, borderline unfair when modded. 44-bullet magazine of pure joy. |
|
Battle Rifle (B33 Volley) |
S |
Hits like a truck. One-taps PvE mobs. Wins 1v2s. Basically cheating. |
|
Longshot (Sniper) |
S |
"God tier." Even works as a shotgun in hallways, apparently. More accessible than the Outland. |
|
Outland (Sniper) |
S |
Strictly better Longshot. Harder to find. The Longshot's cooler, rarer sibling. |
|
Shotgun |
A–S |
Miraculous in PvP with overflow mods. Falls apart the moment an enemy has actual HP. |
|
Misria |
A |
Solid, expensive, rare. Probably better than the shotgun overall but costs more to find out. |
|
Magnum |
A–B |
Great in medium-range duels, struggles against tankier enemies. Could slip to B tier if you miss shots. |
|
Vault Weapons |
Vault Tier™ |
"Slept on." Stocks going up. Wait until gold shields are everywhere. Trust the process. |
|
Twin Tap HBR |
B+ |
Criminally underrated burst rifle. Catches people looting. Almost sniper-tier damage output. |
|
LMG (all) |
B |
S tier when in control. F tier when reloading at the wrong moment. Pure chaos energy. |
|
BRT SMG |
B |
Can catch you off guard with damage. Then you reload and remember it's only B tier. |
|
Assault Rifles (all) |
B– |
Bottom of B, flirting with C. Jack of all trades, master of making you wish you had a BR. |
|
Repeater |
B |
A worse Twin Tap. Functional. Uninspiring. The beige paint of guns. |
|
V99 Channel |
B+ |
Basically a volt sniper. Near-instant damage. Tiny travel time might cost you a kill. Almost S tier. Almost. |
|
Hardline |
C |
A worse Repeater, which is already a worse Twin Tap. Brings no value. Ranked by process of elimination. |
|
Impact HR |
C |
"Chunky and clunky." No situation where this felt advantageous. Possibly cursed. |
|
Handguns (general) |
D |
You are bringing an inferior weapon into almost every single situation. Respect yourself. |
|
Charge-up weapons |
D |
The value you hoped for never arrived. The charge-up is just anticipation for disappointment. |
|
Strider |
??? |
Never shot. Never picked up. Never seen. Ranked next to the Hardline by vibes alone. |
|
Copperhead |
??? |
"Is it an assault rifle?" Nobody knows. May not exist. Possibly a myth. |
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Oh, you want to know what's S tier? Everything good. Truly, the top of the Marathon weapon tier list is a cozy club of weapons that do everything right — deal damage, handle shields, stun enemies, and make you feel like you actually know what you're doing. The Bully leads the charge as the reliable Swiss Army knife of destruction, while the Battle Rifle exists to remind everyone that range, damage, and versatility can absolutely coexist in one beautiful package. And then there are the snipers — the Longshot and Outland — which are apparently so good they function as shotguns in a pinch. Yes. Snipers. Used as shotguns. We live in a society.
The A tier is where perfectly good weapons go to feel slightly inadequate. The Misria is legitimately excellent — rare, expensive, and annoyingly effective — but good luck finding one. The Shotgun sits in an awkward identity crisis: it's arguably S tier in PvP, a genuine disaster in PvE, and the recommended companion for any longer-range main weapon. The Magnum earns its place by absolutely destroying medium-range duels, while quietly falling apart whenever a shielded enemy shows up and refuses to cooperate.
Here lives a surprisingly respectable neighborhood of weapons. The Twin Tap HBR is the biggest sleeper of the entire Marathon weapon tier list — burst it correctly and you're essentially holding a sniper that nobody respects. The LMGs are fascinating chaos machines: devastating for wave content and boss fights, genuinely terrifying when you're in control, and absolutely humiliating when you're caught mid-reload. The assault rifles live here too, though they're packed near the exit door, perpetually threatening to fall into C tier if they look at you funny.

The C tier is where hope goes to die slowly. The Impact HR feels clunky in every engagement you'd want a gun to feel crisp. The Hardline occupies space at the bottom of a ladder that was already on the ground. These weapons technically function. They shoot bullets. The bullets technically go toward enemies. Whether any of this achieves anything meaningful is, apparently, debatable.
Handguns. Charging weapons. Guns that required situational awareness, perfect timing, and ideal conditions just to be mediocre. If you're bringing a handgun as your primary strategic choice, that's less of a loadout decision and more of a personal journey.
The Strider. The Copperhead. Weapons that exist somewhere in Marathon's loot pool, presumably being picked up and immediately discarded by players who instinctively know. Ranked entirely by proximity to other bad weapons on a spreadsheet. If they turn out to be secretly incredible, we'll update the tier list. Probably with Marathon items.


The Bully. Reliable PvP and PvE performance, great with mods, extended magazine. Just pick it every time and stop overthinking.
In PvP, absolutely. In PvE, embarrassingly bad. Its tier depends entirely on what you're shooting at today.
High damage, thermal mods, and surprising close-range utility. Even funneling enemies through doors turns them into overpowered point-blank tools.
Technically yes, realistically no. Too much recoil in PvP, no clear advantage in PvE. Bottom of B tier and falling fast.
Versatility and consistency. The Battle Rifle hits harder at range; the Bully handles more situations without requiring perfect positioning or engagement distance.
Against high-tier shielded enemies, yes. In early-meta PvP lobbies, not yet. Their value scales with enemy shield quality in the lobby.
Incredible for sustained PvE damage and boss fights. Surprisingly deadly in PvP when pre-positioned with shield mods. Catastrophic when caught reloading.
Yes, and people will be confused why they're dying so fast. Burst damage on looting enemies is nearly unmatched for its tier.
Unknown. Possibly an assault rifle. Has never been confirmed to exist by direct observation. Tier: Schrödinger's weapon.
Bully, Volley Rifle, snipers, shotguns, and the Twin Tap HBR with mods. Everything else is a backup plan.


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