
Highguard Wardens Tier List + Weapon Tier list | Launch meta
Highguard PC optimization guide: recommended settings, potato mode, DLSS vs FSR notes, and driver tweaks that reduce stutter and keep fights readable.

Highguard best settings for FPS and visuals exists because the game loves drama, and that drama is called stutter, blur, and pointless shine that eats performance for fun. This Highguard graphics settings guide puts the GPU on a strict diet, then forces the driver to behave, so the player can aim instead of watching a slideshow.
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A player who wants smooth raids and clear fights uses this Highguard graphics settings guide like a punishment tool for the GPU, because shiny effects love to eat frames and then pretend nothing happened. This Highguard performance settings PC setup keeps the image sharp, keeps latency calm, and keeps the screen readable, so the game stops acting like a horror movie made from stutter and blur.
|
Graphic setting |
Recommended value |
FPS impact |
Main load type |
Official note with dark humor |
|
Window mode |
Windowed Fullscreen |
Low |
CPU |
Alt-tab stays quick, so the game cannot trap the player in a full screen prison. |
|
Resolution |
Monitor native resolution |
Medium |
GPU |
Native keeps UI clean, and it avoids blurry scaling tricks. |
|
VSync |
Off |
Medium |
GPU |
VSync adds latency, so it gets removed before it adds delay and pain. |
|
Max FPS (in game) |
Uncapped |
Low |
CPU |
Game cap stays open, and the real cap can live in the driver. |
|
Field of view |
110 |
Low |
CPU |
Highguard field of view settings at 110 keeps vision wide, so ambushes feel less like cheap jumpscares. |
|
Brightness |
100 |
Low |
GPU |
Gamma looks strong already, so extra brightness usually turns the scene into washed glare. |
|
Global quality preset |
Custom |
Low |
CPU |
Custom keeps control in one place, not inside a preset that lies. |
|
Internal resolution scale |
100 |
High |
GPU |
Image clarity goes up, and FPS can drop hard on weak cards, so potato mode starts here. |
|
Anti-aliasing mode |
DLSS (NVIDIA) |
High |
GPU |
Highguard DLSS settings explained in one line: DLSS trades render cost for AI scaling, so FPS lives longer. |
|
Shadow quality |
Low |
Medium |
GPU |
Shadows go low, so enemies stop hiding in black corners like unpaid interns. |
|
Global illumination quality |
Low |
Medium |
GPU |
Lighting goes simple, so frames stop burning on “cinema” mood. |
|
Reflection quality |
Low |
Low |
GPU |
Reflections often show tiny gain for big cost, so this stays low and quiet. |
|
Anti-aliasing quality |
High |
Low |
GPU |
High can look crisper with small FPS loss, so it stays high if the GPU allows it. |
|
Texture quality |
High |
Low |
VRAM |
Textures mainly hit VRAM, so FPS stays calm until VRAM runs out and stutter starts. |
|
Effects quality |
Medium |
Medium |
GPU |
Explosions and particles can spike cost, so medium keeps chaos under control. |
|
Post-processing quality |
Low |
Medium |
GPU |
Bloom and blur get cut, so the screen stops looking drunk. |
|
Foliage quality |
Low |
Medium |
GPU |
Low reduces visual clutter, so bushes stop doing free camouflage work. |
|
Shading quality |
Low |
Medium |
GPU |
Shading goes low, so the GPU stops paying a tax for fancy surface math. |
|
NVIDIA control panel: Max Frame Rate |
Match monitor refresh rate |
Medium |
GPU |
Highguard Nvidia control panel settings cap FPS to refresh, so heat drops and pacing looks smoother. |
|
NVIDIA control panel: Power management mode |
Prefer maximum performance |
Low |
GPU |
Clock stays ready, so the card stops falling asleep mid-fight. |

For Highguard Minimal Settings, the player sets potato mode so the PC stops screaming and the raid stops stuttering, and the game finally runs like it wants to survive. This Highguard PC optimization guide keeps visuals simple, keeps fights readable, and treats useless eye candy like dead weight that deserves removal, so Highguard performance settings PC can hold stable FPS during real pushes.
|
Setting |
Minimal setup for max FPS |
|
Window mode |
Windowed Fullscreen |
|
Resolution |
Monitor native resolution |
|
VSync |
Off |
|
Max FPS in game |
Uncapped |
|
Field of view |
110 (Highguard field of view settings) |
|
Brightness |
100 |
|
Global quality |
Custom |
|
Internal resolution |
75–85 for potato mode, 100 if GPU allows |
|
Anti-aliasing mode |
DLSS (Highguard DLSS settings explained) |
|
DLSS preset |
Performance or Balanced |
|
Shadow quality |
Low |
|
Global illumination quality |
Low |
|
Reflection quality |
Low |
|
Anti-aliasing quality |
Low |
|
Texture quality |
Medium |
|
Effects quality |
Low |
|
Post-processing quality |
Low |
|
Foliage quality |
Low |
|
Shading quality |
Low |
|
NVIDIA control panel: Max Frame Rate |
Cap to monitor refresh rate (Highguard Nvidia control panel settings) |
|
NVIDIA control panel: Power management mode |
Prefer maximum performance |

This part of the Highguard PC optimization guide uses NVIDIA Profile Inspector to force driver behavior, so the GPU stops wasting time on pretty tricks and starts pushing frames like it is under threat. Highguard Nvidia control panel settings stay as the base layer, then Inspector adds the extreme switches that can turn a “potato mode” PC into something that looks alive, even if the game UI feels like it hates the player.
|
Nvidia Profile Inspector setting |
Extremal value |
What it does for Highguard |
|
Power management mode |
Prefer maximum performance |
Keeps clocks high, so FPS drops feel less random. |
|
Low Latency Mode |
Ultra |
Cuts the render queue, so input feels sharper, and “late death” feels less personal. |
|
Max Frame Rate |
Cap to monitor Hz |
Stabilizes pacing, and keeps heat under control. |
|
Vertical Sync |
Off |
Removes extra delay, so the screen reacts faster to aim. |
|
Triple buffering |
Off |
Avoids extra buffering cost, so latency stays lower. |
|
Preferred refresh rate |
Highest available |
Forces high refresh behavior on the display side. |
|
Texture filtering: Quality |
High performance |
Trades texture quality for FPS, so the GPU suffers less. |
|
Texture filtering: Trilinear optimization |
On |
Reduces texture filtering cost, so frames come easier. |
|
Texture filtering: Anisotropic sample optimization |
On |
Lowers filtering work, so GPU load drops a bit. |
|
Texture filtering: Negative LOD bias |
Clamp |
Reduces shimmer risk, so the screen stops sparkling like bad metal. |
|
Threaded optimization |
On |
Lets driver use CPU threads, so draw work can spread out on some rigs. |
|
Shader Cache |
On |
Saves compiled shaders, so stutter during repeat scenes can drop. |
|
Shader Cache Size |
Driver default or Unlimited |
Gives cache room, so shader rebuild stutter can ease. |
|
Multi-display/mixed-GPU acceleration |
Single display performance mode |
Helps if one monitor is used, so the driver focuses on one output. |
|
OpenGL rendering GPU |
Select the main NVIDIA GPU |
Prevents wrong GPU selection on hybrid systems. |
|
Anisotropic filtering |
Application-controlled |
Lets the game decide, so conflicts stay lower. |
|
Anti-aliasing: Mode |
Application-controlled |
Avoids forced AA conflicts, since Highguard DLSS settings explained already cover smoothing. |
|
MFAA |
Off |
Removes extra AA overhead, so GPU load stays lower. |
|
Ambient Occlusion |
Off |
Cuts a heavy effect, so FPS can rise on weak GPUs. |
|
Resizable BAR: Enable |
On for testing, per game |
Can raise performance in some titles, and can drop it in others, so it gets tested in Highguard only. |

Highguard Graphic Optimization Guide | DLSS vs FSR is simple for a player: the GPU gets punished by raw pixels, so an upscaler is the clean way to get more FPS while the game still looks sharp, and this Highguard DLSS settings explained section keeps the pain organized for Highguard best settings for FPS and visuals.
|
Tech |
Upscaling |
Frame Generation |
Multi Frame Generation |
Ray Reconstruction / Ray Regeneration |
Main hardware support |
What it means for Highguard |
|
NVIDIA DLSS 3 |
Yes: Super Resolution |
Yes: RTX 40, RTX 50 |
Off |
Off |
SR on RTX 20–50, FG on RTX 40–50 |
Good for Highguard performance settings PC when the GPU is the limit, and the player accepts AI frames to keep motion smooth. |
|
NVIDIA DLSS 3.5 |
Yes: Super Resolution |
Yes: RTX 40, RTX 50 |
Off |
Yes: Ray Reconstruction |
Ray Reconstruction works on RTX 20–50 |
Useful when ray traced lighting is used, because Ray Reconstruction replaces classic denoisers with AI, so the image stays stable during motion. |
|
NVIDIA DLSS 4 |
Yes: Transformer model for Super Resolution |
Yes: RTX 40, RTX 50 |
Yes: RTX 50 |
Yes: Transformer models for SR and Ray Reconstruction |
MFG on RTX 50, FG on RTX 40–50 |
Strong pick for Highguard PC optimization guide on RTX 50, because Multi Frame Generation can push very high FPS in heavy scenes. |
|
NVIDIA DLSS 4.5 |
Yes: 2nd gen transformer SR |
Yes: RTX 40, RTX 50 |
Yes: RTX 50, plus Dynamic MFG |
Yes: via DLSS Ray Reconstruction |
Dynamic MFG and MFG on RTX 50 |
“Extreme” setting set, for a player who wants the screen to look calm while the GPU suffers in silence. |
|
AMD FSR 2 |
Yes: temporal upscaling |
Off |
Off |
Off |
Wide GPU support, upscaling only |
Safe cross-vendor option when Highguard uses FSR, with a clear FPS lift and a normal latency profile. |
|
AMD FSR 3 / 3.1+ |
Yes: upscaling |
Yes: FSR Frame Generation toggle |
Off |
Off |
Frame Generation on RX 5000+, upscaling on older Radeon too |
Works for Highguard graphics settings guide when the player wants frame gen on AMD, and accepts extra smoothing artifacts during fast turns. |
|
AMD FSR “Redstone” |
Yes: ML upscaling |
Yes: ML Frame Generation |
Off |
Yes: FSR Ray Regeneration |
RX 9000 series for ML features |
Hard hitter on new Radeon cards, with Ray Regeneration as the ray tracing helper, similar in goal to DLSS Ray Reconstruction. |
|
Intel XeSS-SR |
Yes: AI upscaling |
Off |
Off |
Off |
Intel Arc, plus cross-vendor path on SM 6.4 GPUs |
Solid fallback when Highguard has XeSS, with clean presets and wide hardware reach. |
|
Intel XeSS-FG |
Upscaling can pair with SR |
Yes: XeSS Frame Generation |
Off |
Off |
DX12, XeSS-FG needs XeLL |
Frame gen path that can run beyond Intel GPUs in newer releases, so it can be a “plan B” when DLSS is unavailable. |
Highguard Graphic Optimization Guide | Unreal engine console settings turns the game into a work camp for pixels, because Engine.ini and GameUserSettings.ini can force brutal rendering rules that push FPS up and cut visual tricks, so Highguard best settings for FPS and visuals stays playable during raids.
|
File and section |
UE config line |
Extremal value |
Result for FPS and visuals |
|
Path |
%LOCALAPPDATA%\Highguard\Saved\Config\WindowsClient |
Use this folder |
This is the common Highguard config location on Windows. |
|
GameUserSettings.ini: [ScalabilityGroups] |
sg.ViewDistanceQuality |
0 |
Shorter draw distance, higher FPS in open fights. |
|
GameUserSettings.ini: [ScalabilityGroups] |
sg.ShadowQuality |
0 |
Shadows go away, enemies stop hiding in the mood lighting. |
|
GameUserSettings.ini: [ScalabilityGroups] |
sg.PostProcessQuality |
0 |
Post effects get cut, screen looks harsher, FPS rises. |
|
GameUserSettings.ini: [ScalabilityGroups] |
sg.EffectsQuality |
0 |
Fewer particles and effects, less GPU load in fights. |
|
GameUserSettings.ini: [ScalabilityGroups] |
sg.FoliageQuality |
0 |
Less foliage clutter, higher FPS on dense maps. |
|
GameUserSettings.ini: [ScalabilityGroups] |
sg.ReflectionQuality |
0 |
Reflections get reduced, frame time drops in shiny areas. |
|
GameUserSettings.ini: [ScalabilityGroups] |
sg.GlobalIlluminationQuality |
0 |
Cuts expensive lighting work, higher FPS in heavy scenes. |
|
Engine.ini: [SystemSettings] |
r.ScreenPercentage |
75 |
“Potato mode” render scale, big FPS gain, softer image. |
|
Engine.ini: [SystemSettings] |
r.DynamicRes.OperationMode |
0 |
Dynamic resolution stops changing mid fight, frame pacing feels calmer. |
|
Engine.ini: [SystemSettings] |
r.ShadowQuality |
0 |
Hard kill switch for shadows, useful when menu sliders lie. |
|
Engine.ini: [SystemSettings] |
r.MotionBlurQuality |
0 |
Motion blur removed, image looks sharper during flicks. |
|
Engine.ini: [SystemSettings] |
r.DepthOfFieldQuality |
0 |
Depth of field removed, less blur and less GPU cost. |
|
Engine.ini: [SystemSettings] |
r.BloomQuality |
0 |
Bloom removed, less glow, less post cost. |
|
Engine.ini: [SystemSettings] |
r.EyeAdaptationQuality |
0 |
Auto exposure reduced, brightness changes feel less wild. |
|
Engine.ini: [SystemSettings] |
r.SceneColorFringeQuality |
0 |
Chromatic aberration removed, cleaner edges. |
|
Engine.ini: [SystemSettings] |
r.DynamicGlobalIlluminationMethod |
0 |
Tries to disable Lumen GI, huge FPS relief if the game accepts it. |
|
Engine.ini: [SystemSettings] |
r.ReflectionMethod |
0 |
Tries to disable Lumen reflections, lower GPU load if accepted. |
|
Engine.ini: [SystemSettings] |
r.Lumen.Reflections.Allow |
0 |
Extra Lumen reflection kill switch for UE5 titles that honor it |

Recommended settings is the “serious pain, controlled damage” preset: it keeps the game sharp enough to read fights, keeps FPS high enough to aim, and cuts the useless glitter that exists only to murder frame time, so Highguard best settings for FPS and visuals stays consistent in real raids. This Highguard PC optimization guide uses normal game options first, then calm driver settings, then light UE config edits that do not break the build.
|
Layer |
Setting |
Recommended value |
|
In game |
Window mode |
Windowed Fullscreen |
|
In game |
Resolution |
Monitor native resolution |
|
In game |
VSync |
Off |
|
In game |
Max FPS |
Uncapped |
|
In game |
Field of view |
110 (Highguard field of view settings) |
|
In game |
Brightness |
100 |
|
In game |
Global quality |
Custom |
|
In game |
Internal resolution scale |
90–100 |
|
In game |
Anti-aliasing mode |
DLSS (Highguard DLSS settings explained) |
|
In game |
DLSS preset |
Balanced |
|
In game |
Shadow quality |
Low |
|
In game |
Global illumination quality |
Low |
|
In game |
Reflection quality |
Low |
|
In game |
Anti-aliasing quality |
High |
|
In game |
Texture quality |
High |
|
In game |
Effects quality |
Medium |
|
In game |
Post-processing quality |
Low |
|
In game |
Foliage quality |
Low |
|
In game |
Shading quality |
Low |
|
NVIDIA Control Panel |
Max Frame Rate |
Cap to monitor refresh rate (Highguard Nvidia control panel settings) |
|
NVIDIA Control Panel |
Power management mode |
Prefer maximum performance |
|
NVIDIA Profile Inspector |
Low Latency Mode |
On |
|
NVIDIA Profile Inspector |
Texture filtering: Quality |
High performance |
|
NVIDIA Profile Inspector |
Shader Cache |
On |
|
NVIDIA Profile Inspector |
Shader Cache Size |
Driver default |
|
NVIDIA Profile Inspector |
VSync |
Off |
|
UE config: Engine.ini |
r.ScreenPercentage |
90–100 |
|
UE config: Engine.ini |
r.MotionBlurQuality |
0 |
|
UE config: Engine.ini |
r.DepthOfFieldQuality |
0 |
|
UE config: Engine.ini |
r.BloomQuality |
0 |
|
UE config: Engine.ini |
r.SceneColorFringeQuality |
0 |
Highguard runs best when the player cuts post effects, keeps shadows low, and uses DLSS to save frames, so fights stay readable and the PC stops choking during raids. The recommended mix keeps a sharp image, keeps input responsive, and keeps the “potato mode” option ready when the GPU starts begging for mercy.

Highguard PC optimization guide: recommended settings, potato mode, DLSS vs FSR notes, and driver tweaks that reduce stutter and keep fights readable.

Highguard PC optimization guide: recommended settings, potato mode, DLSS vs FSR notes, and driver tweaks that reduce stutter and keep fights readable.

Highguard PC optimization guide: recommended settings, potato mode, DLSS vs FSR notes, and driver tweaks that reduce stutter and keep fights readable.

Use Windowed Fullscreen, VSync off, DLSS Balanced, shadows low, post-processing low, and cap FPS to monitor refresh in Highguard Nvidia control panel settings for smoother pacing.
DLSS Balanced is the safe default, because it keeps image clarity decent while giving a strong FPS lift in Highguard performance settings PC.
Potato mode fits weak GPUs, or heavy fights, so internal resolution drops to 75–85 and most effects go low, so the raid stops turning into a slideshow.
Internal resolution scale, shadows, global illumination, and post-processing usually hit FPS hardest, so they go down first in a Highguard PC optimization guide.
VSync adds latency, so aim feels delayed, and the game feels heavier during fast fights, so it stays off for competitive play.
A driver cap controls pacing and heat, so the GPU stops spiking, and the frame time looks smoother during long sessions.
Texture quality can stay high if VRAM is fine, because it often costs VRAM more than raw FPS, so clarity stays decent.
Shadows low and foliage low help visibility, so enemies stop hiding in dark corners or bushes like cowards with free camouflage.
Game settings and driver settings are enough for most PCs, and UE edits are optional, used only if the menu settings fail or stutter stays ugly.
A small set helps, like Low Latency Mode On and texture filtering High performance, yet extreme tweaks are risky, so the recommended preset stays moderate.
Highguard audio settings footsteps matter most, so sound effects go high, and music goes lower, so steps stop getting buried.
Highguard mouse sensitivity settings do not raise FPS, yet they raise control, so a stable sensitivity and clean keybinds keep aim consistent under pressure.


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