
Division 2 Escalation Vendor + Cassie & Danny Reset May 13
Division 2's Capitol Globe Anomaly is live. Here's the full classified assignment guide with every collectible location, the server room puzzle order,
ISAC has flagged a new SHD network anomaly connected to lost agents, directing operatives to the headquarters of The Capitol Globe: once one of Washington D.C.'s major newspapers, now a nest of Outcast activity that smells like rotting newsprint and bad decisions. The mission arrived alongside Title Update Y8S1.2 and is available to any agent who has reached Level 30 and parted with the appropriate amount of Premium Credits.
Before you spend 500 Premium Credits on what is, technically, a paid puzzle box, here are the two exclusive rewards the game is dangling in front of you. This is a Division 2 classified assignment guide that respects your time enough to lead with the loot.
|
Item Type |
Name |
Description |
Exclusivity Status |
|
Named Weapon |
Headline Grabber |
A Named M60 LMG featuring the Perfect Strained talent. Dropped by the mission boss. Note: Do not let this item autoconstruct. |
Currently Exclusive |
|
Backpack Trophy |
Moth Man |
A backpack trophy modeled after the cryptid. This item is fully exclusive to this assignment with no current roadmap for a wider release. |
Permanent Exclusive |
The Headline Grabber will eventually be obtainable elsewhere: the developers have confirmed this: but the Moth Man is yours only here. If collecting a backpack insect is the hill you want to die on financially, read on.
As of the Y8S1.2 update, all classified assignments Year 8: and the legacy Year 1 collection: have been moved to a dedicated Assignments map tab. Your content has not disappeared. Ubisoft merely relocated it without telling you.
The mission can only be accessed once per week. Exit prematurely and you will be staring at a locked door until Tuesday 07:00 UTC. Plan accordingly.
The first large room requires you to eliminate all hostiles. The first collectible comm sits upstairs and to the right of the main area. Collect it. Your objective then becomes locating three Division 2 generator parts puzzle components for the JTF generator.
The game will highlight these parts for you after a brief search period, which completely undermines the "exploration mission" concept. Appreciate the irony and move on.
The next main room contains an interactable generator, the final loot room (ignore it for now), and a panel sitting inside a toxic cloud. You have enough time to activate it and retreat before it kills you. Do that. Enemies spawn. Deal with them.
Collectible comm number two is hiding on the second floor, behind the large world clock wall. On a desk. Not guarded. Not behind a puzzle. Just sitting there, judging you.
Return to the conference room hostage via the connector hallways. Speak to her, shoot open the far door, and send her to the paramedics. More enemies. Defeat them.
Before continuing, return to the outside of that same conference room and look through the window into the small podcast studio inside. Shoot the yellow box visible through the glass. Loop back into the room through the hallway. The door is now open. Collect Capitol Globe Anomaly collectibles item number three from inside.
The enemies you just fought should have dropped a Print Office Access Key. If you ran over the loot pile like an impatient tourist, go back and get it.
The access key opens a new passage into the printing press. Fight through the enemies, then locate and shoot all the shootable pipes on the ceiling above the main concourse. All of them. This triggers the next objective.
30-Second Timer Warning: The moment you touch the first emergency shut-off lever, a 30-second timer begins for all three mechanisms. Activate your Quick Step specialization before touching anything. The two levers are on elevated platforms on opposite sides of the room. The final valve is on the production floor below one of those levers. Enemies will not stop spawning because the game has decided you deserve this.
Once the timer is resolved, proceed to the primary control office and press the panel to disable operations. This spawns the mission boss and his considerable entourage. Eliminate them. The boss drops the Headline Grabber named LMG. Do not autoconstruct this pile. That would be a tragedy of your own making.
Comm number four is on the back wall of the control room. Grab it before you leave.

Do not leave the mission yet. The Division 2 server room puzzle solution and all remaining rewards are in the world clock offices area. This is where the mission earns whatever claim it has to the word "puzzle."
Repeatedly typing on the keyboard cycles which server is currently active. Each active server corresponds to a laptop inside conference suite A, B, or C. Several suites are filled with toxic gas. Interacting with a laptop takes long enough to kill you if the ventilation is off.
The generator on the second floor, at the top of the stairs, toggles ventilation between suites. Activate the correct server, clear the gas from the matching suite, enter, and interact with the laptop. A blue screen should appear on the TV confirming success.
The order that resolved the puzzle: C first, then A, then B. Whether this is fixed or randomized per player is unconfirmed. If your order differs, the mechanical process remains identical: match server to suite, clear gas, interact laptop, repeat.
|
Suite |
Location |
Notes |
|
C |
Upstairs, next to the generator |
Easiest to reach; do this one first |
|
A |
Upstairs, left of the stairs (opposite the generator) |
Second in the confirmed working order |
|
B |
Downstairs, across from the server room |
Final step; all servers go green when complete |
Once all three servers show green and a camera feed of the final loot room appears on the main screen, head upstairs to the archives room overlooking the world clock wall. It is now open. Inside: the Moth Man backpack trophy and the mission Echo.
The mission counter lists six collectibles, not five. The Echo counts as the sixth despite not being manually playable. You are not missing something. The counter is mildly misleading. Classic.

|
# |
Type |
Location |
|
1 |
Comm |
First large room, upstairs and to the right of the main area |
|
2 |
Comm |
Second main room, second floor behind the world clock wall, on a desk |
|
3 |
Comm |
Podcast studio inside the conference room: shoot yellow box through window, then enter |
|
4 |
Comm |
Back wall of the primary control office, after the boss fight |
|
5 |
Comm |
Hidden room behind the storage room access code door (server module room) |
|
6 |
Echo |
Archives room, second floor above world clock wall, after server puzzle |
The Headline Grabber M60 named LMG comes equipped with Perfect Strained: a talent that increases weapon damage based on how long continuous fire has been maintained. The M60 platform already offers a 500 RPM fire rate with strong base LMG damage and solid out-of-cover bonuses.
Perfect Strained rewards sustained fire, which suits the M60's belt-fed design well. For Demolitionist builds running LMG-primary loadouts, the synergy with the specialization's 15% LMG damage bonus is serviceable. Do not build your entire LMG build Division 2 around it before the meta has had time to assess it properly. The Archivist from Assignment 1 remains available and provides a useful comparison point.
Will the Headline Grabber eventually appear elsewhere? Per developer statements: yes. When? Unknown. The Moth Man will not.
500 PC / Season Pass

Division 2's Capitol Globe Anomaly is live. Here's the full classified assignment guide with every collectible location, the server room puzzle order,

Division 2's Capitol Globe Anomaly is live. Here's the full classified assignment guide with every collectible location, the server room puzzle order,

Not yet. Developers confirmed it will eventually come from other sources, but no timeline or alternative drop source currently exists.
Unconfirmed. The first assignment used randomized puzzle order. If CAB fails, try other combinations using the same ventilation mechanic.
The Echo in the final archives room counts as collectible six. It cannot be played back but the counter includes it regardless.
Return to where the post-hostage enemies died. The key should still be on the ground. If you have already left the area, it may be gone permanently for that run.
No. Unlike the named weapon, the Moth Man backpack trophy has been confirmed as permanently exclusive to this classified assignment.


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