Before Season 13 and the Diablo 4 Lord of Hatred expansion, Torment had four tiers. You hit T4, farmed forever, that was it. Blizzard apparently found that too merciful. Season 13 replaced those four tiers with twelve: not stacked on top, not parallel. The old system is gone. T1–T12 is the new ladder, and it starts where the old T1 did and ends somewhere most builds will never actually reach.
This is not a cosmetic reshuffle. The difficulty ceiling moved significantly. Torment XII is roughly equivalent to Pit Tier 100 in raw difficulty: the kind of content that requires a deliberate, optimized build, not a collection of whatever dropped last Tuesday. The spread between tiers is narrower by design; the old spikes between T1 and T4 were frustrating, so now you get twelve smaller steps instead of four brutal ones. Whether that makes it "easier" is a generous interpretation.
The Level Cap Also Moved The character level cap increased from 60 to 70 alongside this change. Your progression ceiling and your difficulty ceiling both shifted simultaneously. Plan accordingly.
The Diablo 4 Season 13 Torment tier system is gated behind The Pit. You do not unlock Torment by finishing the campaign. You unlock it by completing Pit Tier 10, then visiting the World Statue. That is the gate. Everything else: the gear, the Season Challenges, the Ancestral drops: lives on the other side of it.
Each Torment tier requires a specific Artificer's Pit tier completion plus Paragon Glyph improvement milestones at the higher end. The table below maps the full ladder. Note that T4 was the old difficulty ceiling: it is now treated as a mid-tier stepping stone in Diablo 4 Lord of Hatred.
|
Torment |
Pit Tier Required |
Unlock Condition |
Notable Drop / Reward Unlock |
Status |
|
T I |
Pit 10 |
Complete Pit T10 → World Statue |
Ancestral gear begins dropping |
Entry |
|
T II |
Pit 15 |
Pit T15 + Paragon Glyph Rank 10 |
Stronger affixes; Lair Boss farming begins |
Early |
|
T III |
Pit 20 |
Pit T20 |
Improved Ancestral rolls |
Early |
|
T IV |
Pit 25 |
Pit T25 + Glyph Rank 20 (x3) |
Old difficulty ceiling. Now mid-tier. |
Mid |
|
T V |
Pit 30 |
Pit T30 |
Ancestral Unique drop rate increases |
Mid |
|
T VI |
Pit 40 |
Pit T40 + Glyph Rank 30 (x3) |
Greater Lair Boss access; Season Rank VI gate |
Demanding |
|
T VII |
Pit 50 |
Pit T50 |
Mythic Unique drop rate becomes meaningful |
Demanding |
|
T VIII |
Pit 60 |
Pit T60 + Glyph Rank 45 (x3) |
Echo of Lilith fight unlocked; Season Rank VII gate |
Demanding |
|
T IX |
Pit 70 |
Pit T70 |
Top-tier Ancestral Unique pool opens |
Hard |
|
T X |
Pit 80 |
Pit T80 |
Echo of Mephisto (Pinnacle Boss); Season Rank VIII gate |
Hard |
|
T XI |
Pit 90 |
Pit T90 |
Resplendent Spark drop rate peaks |
Hard |
|
T XII |
Pit 100 |
Pit T100 equivalent: optimized build required |
Max XP bonus (~1,400%), full Mythic pool |
Pinnacle |
The progression is sequential. You cannot skip tiers. Unlocking T6 requires T5, and T5 requires T4. The D4 Season 13 Torment unlock chain is deliberately linear, because Blizzard wants you to spend time at each layer before graciously allowing you to suffer at the next one.
This question deserves a direct answer: T5–T12 replaces the old system entirely. There is no "old T4" sitting alongside the new tiers. The previous four-tier structure was abolished. T1–T4 still exist as the lower end of the new ladder, but they are not the same mechanical experience: the difficulty curve was rebalanced across all twelve steps.
In practical terms, if you played last season and were farming T4, you are now entering a world where T4 is a mid-progression checkpoint, not a destination. The old endgame floor is the new mid-tier. The eight tiers above it are not bonus content: they are the actual Diablo 4 endgame difficulty scaling target.
Is the scaling proportional? Roughly. Each tier step corresponds to approximately 10 Pit tiers of added difficulty. T1 = Pit 10, T6 = Pit ~60, T12 = Pit ~100. The XP and reward multipliers scale with the tiers: T12 carries an approximately 1,400% XP bonus. A charm with 50% bonus XP on top of that adds maybe 3–4% relative gain. The big multiplier is the tier itself.

The loot system also changed. Ancestral items no longer automatically mean Greater Affixes: that equivalence was removed in Season 13. Ancestral gear starts dropping in T1, but the quality of those rolls scales as you push higher tiers. Common, Magic, and Rare items continue dropping even in Torment, which is intentional: the new D4 Lord of Hatred loot filter system exists precisely because the floor of what drops did not rise with the difficulty ceiling.
Damage affixes were reworked from additive to multiplicative sources. That is not a minor tweak. Builds that chased additive damage stacking in prior seasons need reconsidering. The gear you are farming in Torment now offers various multiplicative damage bonuses, and combining that with the Horadric Cube crafting system means the ceiling on gear quality is substantially higher than it was before Lord of Hatred.
The Diablo 4 Season 13 season challenges are built around the Torment ladder. Each Season Rank has a Capstone Requirement: one specific task that gates the next rank. Most capstones from Rank III onward require reaching a specific Torment tier, which requires a specific Pit tier, which requires geared characters. The chain is unambiguous.
|
Season Rank |
Capstone Requirement |
Torment Gate |
Notable Reward |
|
Rank III |
Enclave of Darkness (T12 dungeon, Torment I) |
T I |
1 Skill Point, 4 Paragon Points, 50 Forgotten Souls |
|
Rank IV |
Den of the Apostate (T18 dungeon, Torment II) |
T II |
1 Skill Point, Arboreal Animus Emblem |
|
Rank V |
Defeat any Lair Boss in Torment IV+ |
T IV |
Mystery Greater Archetype Cache, Ancient Memory |
|
Rank VI |
Defeat any Greater Lair Boss in Torment VI+ |
T VI |
1 Resplendent Spark, Loathroot Pet |
|
Rank VII |
Defeat Echo of Lilith in Torment VIII+ |
T VIII |
Crux of the False Prophet, Resplendent Cache |
|
Rank VIII |
Defeat Echo of Mephisto in Torment X |
T X |
1 Resplendent Spark, 1,600 Forgotten Souls, Laurel of Hatred (Title) |
|
Rank IX |
Full completion: highest tier objectives |
T XII |
Season Rank IX rewards (pinnacle cosmetics) |
Roughly 25% of all seasonal objectives require owning the Lord of Hatred expansion. If you are playing base game, some of these reward tracks are not accessible. That is the expansion's business model functioning exactly as intended.

They replace the old system entirely. T1–T4 still exist but as part of a new, rebalanced 12-tier ladder.
Roughly Pit Tier 100. Expect it to require a fully optimized, intentionally built character: not a leveling survivor.
No. The unlock gate is Pit progression and Paragon Glyphs regardless of expansion ownership. LoH gives you Warlock and extra content, not shortcuts.
Ancestral drops begin at T1 but roll quality scales up significantly at higher tiers. T1 Ancestral is a floor, not a ceiling.
Warlock, by a significant margin. Paladin is the safest alternative. DoT builds on Barbarian and Sorcerer follow behind those two.