
MTAR is quietly breaking lobbies in Black Ops 2 again. Full loadout, attachments and perks inside. Read before someone nerfs it into the ground.

The MTAR is the best Black Ops 2 assault rifle for anyone who enjoys winning gunfights they had no business winning. This MTAR loadout hits for 40 damage per bullet inside 16 meters, which means a three shot kill while everyone else is still counting bullets. Between 16 and 37.5 meters it drops to 30 damage per bullet for a four shot kill, and past that range it settles at 24 damage for a five shot kill. A headshot adds twenty percent extra damage, so aim up unless you enjoy losing.
Unlocked at level four, the MTAR is a bullpup rifle that moves at ninety five percent of base speed and aims down sight in 250 milliseconds. That is faster than most people's reaction time, which is the entire point of this BO2 MTAR class setup.
Attachments decide whether the MTAR feels like a laser or a toy, and the choice here is not complicated. Pick the stock if you want to move and aim faster, or run the suppressor if you would rather stay off the minimap while everyone else screams about hackers.
| Range | Damage Per Bullet | Shots To Kill |
|---|---|---|
| 0 to 16 meters | 40 | 3 |
| 16 to 37.5 meters | 30 | 4 |
| 37.5 meters and beyond | 24 | 5 |
Some players prefer Fast Mags over the stock, and either choice works if you can stomach a slightly slower ADS speed. This is the entire debate that keeps MTAR attachments threads alive on every forum since 2013, and somehow people still argue about it.
The MTAR was originally built as the TAR-21 during early development, and the game files still call it that. None of this changes how hard it kills people, but now you have a fun fact to drop while your teammate rage quits.
Run Perk 1 Greed and Perk 2 Greed so nothing gets left on the table.
Skip perk three entirely unless the game mode demands it, because this MTAR damage range advantage does the heavy lifting on its own. For lethal equipment, C4 pairs well with an aggressive playstyle and cleans up anyone hiding around a corner.
Hardpoint rewards a gun with fast time to kill and quick target acquisition, and the MTAR delivers both without asking permission. Between UAV calls, orbital VSATs and the usual spawn chaos, this weapon lets a player hold a point without constantly reloading or flinching to death. Anyone chasing a best AR Black Ops 2 pick for objective modes will not find a faster time to kill without giving up mobility somewhere else.
Reload takes 2.5 seconds, or 2.9 seconds on an empty magazine, with a reload cancel window of 1.5 seconds for players who like to gamble mid fight. None of this matters if the shots land first, which is the whole appeal of a BO2 MTAR class setup built around speed over patience.
Black Ops 2 in 2026 is still full of players discovering the MTAR the hard way, one gunfight at a time. The gun has not changed, the maps have not changed, and the excuses from the losing team have not changed either. This is one of the strongest MTAR perks and attachment combinations available, and it will keep working until the servers finally go dark.

MTAR is quietly breaking lobbies in Black Ops 2 again. Full loadout, attachments and perks inside. Read before someone nerfs it into the ground.

MTAR is quietly breaking lobbies in Black Ops 2 again. Full loadout, attachments and perks inside. Read before someone nerfs it into the ground.

MTAR is quietly breaking lobbies in Black Ops 2 again. Full loadout, attachments and perks inside. Read before someone nerfs it into the ground.

Stock attachment, Perk 1 and Perk 2 Greed, Lightweight, Black Jacket, Toughness, Scavenger, and C4 as lethal.
The Reflex Sight or a Suppressor if you prefer iron sights and want to disappear from the minimap.
Forty damage per bullet inside sixteen meters, killing in three shots before most guns even cycle.
Yes, its fast time to kill and quick aim down sight speed make holding points far easier than most rifles.
No, skip perk three entirely unless the specific game mode requires it for survival.


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