ARC Raiders: Destroy ARC in the Swamp Trial Guide
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ARC Raiders: Destroy ARC in the Swamp Trial Guide

11 min read06 May 2026730

ARC Raiders: Destroy ARC in the Swamp Trial Guide

Every week, ARC Raiders Trials hands you five objectives and waits to see if you'll embarrass yourself on the leaderboard. The Destroy ARC Enemies in the Swamp trial is map-locked to Dam Battlegrounds, zone-locked to the southwest Swamp section, and mercifully flat in its scoring: every ARC you reduce to scrap is worth the same flat rate, regardless of how hard it tried to kill you first.

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The good news is this trial scales well whether you want a lazy three-star cashout or a legitimate push for Trial Rank promotion. The bad news is that Raiders who show up unprepared will spend a full raid trading ammo for single-digit ARC kills while better-prepared players farm circles around them.

Enemy Unit / Machine

Points Awarded

Wasp / Hornet

200 pts

Firefly / Spotter

200 pts

Rocketeer

200 pts

Leaper

200 pts

Snitch Scanner Spawn

400 pts

Sentinel Turret

~1,200 pts

ARC must be fully destroyed inside the Swamp to count. Damage alone is worthless. Die before extracting and your score disappears entirely. The game will not mourn you.

ARC Raiders: Destroy ARC in the Swamp Trial Guide
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Scoring Breakdown

The ARC Raiders Trials scoring system for this challenge is flat: 200 points per ARC kill under standard conditions. Activate a 2x map modifier (Night Raid, Electromagnetic Storm, or any Major Condition) and that number doubles. This is not optional math. That 2x multiplier is the difference between grinding 15 kills for your three-star and needing only 8.

Every Snitch Scanner throw spawns 2 Wasps. That is 400 points from a single consumable that costs you nothing to farm. If you are not throwing one every 20-30 seconds, you are playing this trial incorrectly and wasting everyone's time, including your own.

Score Target

Stars

ARC Needed (Standard)

ARC Needed (2x)

3,000

3-Star

15 kills

8 kills

10,000

Promotion Push

50 kills

25 kills

20,000+

Solo Max

100+ kills

50+ kills

Scoring Breakdown
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Map & Zone

The Dam Battlegrounds Swamp is not a single map pin. It covers three connected locations in the southwest section of the map. All three count. Moving between them is not just allowed: it is the correct play, because rotating keeps ARC spawns active and stops you from staring at an empty zone waiting for something to respawn.

Swamp Zone Locations

  • Hydroponic Dome Complex: highest ARC density, best vantage point, recommended primary
  • South Swamp Outpost: consistent ARC patrols, western edge, reliable fallback
  • Old Battleground: useful for duo/trio splits, solid visibility

Map Condition Priority

  • Night Raid: preferred, 2x multiplier, Dam Battlegrounds staple
  • Electromagnetic Storm: 2x modifier, use if available
  • Standard: functional but inefficient; you will work twice as hard for the same score

Kill Confirmation Rule

Your points only register on full destruction. If another Raider swoops in and finishes your 90%-health Rocketeer, you get exactly nothing for that engagement. Finish what you start or don't start it.

Recommended Loadout

There is no single mandatory kit, but there is a category of players who show up with a Free Loadout expecting to compete past the three-star threshold. They leave disappointed. Bring actual gear if you want actual results.

Standard Loadout

  • Anvil IV or Renegade IV: aggro pull from range, reliable on small ARC
  • Light or Medium Shield
  • 5-10 Shield Rechargers
  • 160+ Heavy Ammo or 300+ Medium Ammo
  • As many Snitch Scanners as you can carry
  • Ziplines or Snap Hook for height and repositioning
  • 10 Bandages / 5+ Herbal Bandages
  • 5 Adrenaline Shots

High-Score Additions

  • Hullcracker IV or Jupiter: serious damage against large ARC
  • Deadlines: for Bastion spawns inside the Swamp
  • Wolfpack Grenades: Leapers and large ARC evaporate
  • Barricade Kits: optional defensive setup on the Dome roof
  • Looting MK.3 Survivor: extra storage for utility and Scanners

Regarding the Hullcracker: it is unambiguously better for raw damage output. It is also a magnet for enemy Raiders who will identify you as a target, chase you across the map, and take your gear. Bring it if you have the situational awareness to avoid those confrontations. Otherwise, the Anvil keeps you alive long enough to actually extract.

Map & Zone
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Optimal Route & Strategy

Solo Approach

Go directly to Hydroponic Dome Complex on insertion. Climb to the roof. From this elevated position you have line of sight across the core Swamp area and can spot ARC outside the zone boundary worth pulling inward. Sniping a Rocketeer hovering near the Control Tower and finishing it inside the Swamp counts. The game does not care where it started its miserable patrol.

Throw a Snitch Scanner every 20-30 seconds without exception. Each one summons 2 Wasps. The math is simple: 3 Scanners per minute at peak efficiency equals 1,200 passive points per minute from Wasps alone, before you fire a single shot at anything else. Solo players can realistically reach 10,000 to 20,000 score in a single raid using this approach.

The Snitch Exploit You're Not Using

Snitches: small unarmed ARC recon drones: drop Snitch Scanners on death. Killing Snitches inside the Swamp both awards kill points and replenishes your Scanner supply. Find them, destroy them, pick up the drops, and repeat. It is a self-sustaining loop that the trial was apparently designed around.

Duo / Trio Approach

Split the party across all three Swamp locations simultaneously. One player holds Hydroponic Dome, one covers South Swamp Outpost, one takes Old Battleground. Each player farms their zone and throws Scanners independently. Combined party scores of 20,000 to 30,000+ are consistent with this split. The only reason to stack all players in one location is if you enjoy waiting for your teammates to finish their kills first.

Aggression Matchmaking

Use Aggression-based Matchmaking to filter into friendlier lobbies. Other Raiders are the main threat to score efficiency here: not the ARC. A hostile Raider stealing your kills costs you more points than a bad spawn rotation. Reduce that variable where possible.

Fast 3-Star: Minimum Viable Effort

Load into Dam Battlegrounds. Free Loadout is acceptable here and only here. Walk to Hydroponic Dome Complex. Kill 15 ARC of any type. That is 3,000 points. Extract immediately. You are done. Congratulations on your participation. The ARC Raiders weekly trial rewards are yours and you never had to care about the leaderboard at all.

Under a 2x Major Map Condition, that threshold drops to 8 kills. If you find yourself on a Night Raid version of Dam Battlegrounds and still fail to hit three stars, that is a personal problem beyond the scope of this guide.

Free Loadout Ceiling

Free Loadouts cap out at the three-star threshold. You will not have the ammo, utility, or firepower to sustain meaningful ARC farming past that point. Trying to push for promotion with a Free Loadout is an act of optimism that the map will punish swiftly and without remorse.

ARC Enemy Reference

ARC Type

Category

Kill Priority

Weak Point

Notes

Wasp

Small Flying

High (volume)

Body

Spawned by Snitch Scanners. Your main farming target.

Hornet

Small Flying

High (volume)

Body

Same as Wasp. Fast, cheap, abundant.

Snitch

Recon Drone

High (drops)

White section

2 shots to destroy. Drops Snitch Scanner. Kill immediately.

Firefly

Aggressive Flyer

Medium

Body

Hunts. Does not hover. Find cover or commit. Do not run.

Leaper

Ground Large

High (if 2x)

Yellow leg joints, central eye

Agile. Use grenades. Around 2,200 pts under 2x condition.

Rocketeer

Flying Large

Medium

Thrusters

Can be pulled from outside Swamp. Takes cover, targets thrusters.

Bastion

Ground Large

High (if equipped)

Leg, then back canister

Use Deadline Mine via Snap Hook for efficient kills.

Sentinel Turret

Static

Opportunistic

~1,200 pts. High value if you happen to walk past one.

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ARC Raiders: Destroy ARC in the Swamp Trial Guide FAQ

Does ARC killed outside the Swamp count toward this trial?

Only if the ARC is fully destroyed while physically inside the Swamp zone boundary. Pull them in, finish them there.

Can another Raider steal my kill and take my points?

Yes. If they land the finishing blow, you receive nothing. Finish engagements fast or pick fights you can end alone.

What happens to my score if I die before extracting?

It is gone. All points vanish on death. Survival and extraction are not optional bonuses: they are the entire condition.

Is a Free Loadout viable for this trial?

Viable only for the 3-star minimum. Anything beyond that requires real gear, real ammo, and realistic expectations.

Which map condition should I prioritize for this trial?

Night Raid on Dam Battlegrounds. The 2x multiplier halves your workload. Everything else is a compromise.

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